University of Oulu

Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala. 2017. Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 2422-2435. DOI: https://doi.org/10.1145/2998181.2998341

Immersive street-level social media in the 3D virtual city : anticipated user experience and conceptual development

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Author: Kukka, Hannu1; Pakanen, Minna1; Badri, Mahmoud1;
Organizations: 1Center for Ubiquitous Computing, P.O Box 4500, 90014 University of Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 13.7 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe201704186184
Language: English
Published: Association for Computing Machinery, 2017
Publish Date: 2017-04-18
Description:

Abstract

In this paper we explore immersive street-level integration of social media content into collaborative virtual 3D city environments on two levels: i) public, where the virtual environment is populated with relevant social media content (e.g. Twitter and Facebook feeds of shops, non-governmetal organizations, the City organization); and ii) personal, where the virtual user, through his/her avatar, is able to access his/her personal social media feeds while immersed in the virtual city. We conducted a qualitative anticipated user experience study with 14 participants in four focus groups, who were asked to create designs of how they imagined social networking services could be integrated into virtual city environments. Further, participants were asked to comment on two visual concepts created by researchers. Results show that people appreciate the concept of having virtual cities populated with up-to-date content from social media services, but linking their own social media accounts is a more complex issue.

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ISBN: 978-1-4503-4335-0
Pages: 2422 - 2435
DOI: 10.1145/2998181.2998341
OADOI: https://oadoi.org/10.1145/2998181.2998341
Host publication: CSCW '17 : Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
Host publication editor: Lee, Charlotte P.
Poltrock, Steve
Conference: ACM Conference on Computer Supported Cooperative Work and Social Computing
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Funding: This work has been supported by the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland, the UBI HIB project (268397) funded by the Academy of Finland, and the Open Innovation Platform of Six City Strategy project (A70202) funded by the ERDF and the City of Oulu.
Academy of Finland Grant Number: 293389
268397
Detailed Information: 293389 (Academy of Finland Funding decision)
268397 (Academy of Finland Funding decision)
Copyright information: © Kukka, H. et al.| ACM 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala. 2017. Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 2422-2435. DOI: https://doi.org/10.1145/2998181.2998341