Immersive street-level social media in the 3D virtual city : anticipated user experience and conceptual development |
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Author: | Kukka, Hannu1; Pakanen, Minna1; Badri, Mahmoud1; |
Organizations: |
1Center for Ubiquitous Computing, P.O Box 4500, 90014 University of Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 13.7 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe201704186184 |
Language: | English |
Published: |
Association for Computing Machinery,
2017
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Publish Date: | 2017-04-18 |
Description: |
AbstractIn this paper we explore immersive street-level integration of social media content into collaborative virtual 3D city environments on two levels: i) public, where the virtual environment is populated with relevant social media content (e.g. Twitter and Facebook feeds of shops, non-governmetal organizations, the City organization); and ii) personal, where the virtual user, through his/her avatar, is able to access his/her personal social media feeds while immersed in the virtual city. We conducted a qualitative anticipated user experience study with 14 participants in four focus groups, who were asked to create designs of how they imagined social networking services could be integrated into virtual city environments. Further, participants were asked to comment on two visual concepts created by researchers. Results show that people appreciate the concept of having virtual cities populated with up-to-date content from social media services, but linking their own social media accounts is a more complex issue. see all
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ISBN: | 978-1-4503-4335-0 |
Pages: | 2422 - 2435 |
DOI: | 10.1145/2998181.2998341 |
OADOI: | https://oadoi.org/10.1145/2998181.2998341 |
Host publication: |
CSCW '17 : Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing |
Host publication editor: |
Lee, Charlotte P. Poltrock, Steve |
Conference: |
ACM Conference on Computer Supported Cooperative Work and Social Computing |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
This work has been supported by the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland, the UBI HIB project (268397) funded by the Academy of Finland, and the Open Innovation Platform of Six City Strategy project (A70202) funded by the ERDF and the City of Oulu. |
Academy of Finland Grant Number: |
293389 268397 |
Detailed Information: |
293389 (Academy of Finland Funding decision) 268397 (Academy of Finland Funding decision) |
Copyright information: |
© Kukka, H. et al.| ACM 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala. 2017. Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 2422-2435. DOI: https://doi.org/10.1145/2998181.2998341 |