University of Oulu

Heli Koskimäki, Pekka Siirtola, Eino Keskitalo, Lauri Tuovinen, Tim Luoto, Riikka Ahola, Riitta Pyky, Raija Korpelainen, Timo Jämsä, Hannu Heikkinen, and Juha Röning. 2017. Computer game and wearable sensors based approach to promote physical activity for young men. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp '17). ACM, New York, NY, USA, 512-517. DOI: https://doi.org/10.1145/3123024.3124433

Computer game and wearable sensors based approach to promote physical activity for young men

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Author: Koskimäki, Heli1; Siirtola, Pekka1; Keskitalo, Eino1;
Organizations: 1Biomimetics and Intelligent Systems Group, University of Oulu, PO Box 4500, 90014 University of Oulu, Finland
2Cultural Antropology, University of Oulu
3Research Unit of Medical Imaging, Physics and Technology, University of Oulu
4Department of Sports and Exercise Medicine, Oulu Deaconess Institute
5Center of Life Course Health Research, University of Oulu
6Medical Research Center Oulu, University of Oulu and University Hospital of Oulu
7Department of Diagnostic Radiology, Oulu University Hospital
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.2 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2017101950202
Language: English
Published: ACM, 2017
Publish Date: 2017-10-20
Description:

Abstract

In this work, it was tested if a computer game and wearable sensors could be used to motivate young men to increase their everyday activity. The game itself was planned so that the possibility to play the game and success in it was dependent of how much activity the subject achieved during his everyday life. A pilot version of a computer game, called Space Pioneer, was developed for this purpose while the activity measures were collected using three type of sensors: pedometer, Polar Active activity monitor or mobile phone application. The results were varying; although many subjects did not even try the game or disliked it, the awareness of subjects’ own physical condition as well as daily activity information were found out to be motivating factors in the target group.

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ISBN: 978-1-4503-5190-4
Pages: 512 - 517
DOI: 10.1145/3123024.3124433
OADOI: https://oadoi.org/10.1145/3123024.3124433
Host publication: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers
Conference: Acm international joint conference on pervasive and ubiquitous computing
Type of Publication: A4 Article in conference proceedings
Field of Science: 213 Electronic, automation and communications engineering, electronics
Subjects:
Funding: This work was done as a part of MOPO study (ClinicalTrials.gov Identifier: NCT013 n 76986). The authors would also like to thank Infotech Oulu and the Finnish Funding Agency for Technology and Innovation for funding this work.
Copyright information: ©2017 Copyright is held by the owner/author(s).