City knights : spatial realism and memorability of virtual game scenes in pervasive gameplay |
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Author: | Alavesa, Paula1; Pakanen, Minna1; Voroshilov, Alexander1; |
Organizations: |
1Center for Ubiquitous Computing, Department of Computer Science and Engineering, University of Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 1 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2017121855884 |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers,
2017
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Publish Date: | 2017-12-18 |
Description: |
AbstractRealistic 3D city models are gaining popularity and becoming increasingly available. Correspondingly, pervasive games such as Pokemon GO are becoming widely popular. The use of realistic virtual environments in serious applications has been studied from the point of view of spatial memorability, yet the use of realistic virtual environments in the context of pervasive location based games is still unexplored. We assess the impact of spatial realism on the memorability of virtual environments in pervasive gameplay with a pervasive role-playing game City Knights. We conducted a field trial with 13 participants involving virtual environments of three locations having varying levels of spatial similarity with the real world. Our findings indicate that spatial similarity is one of the qualities affecting the memorability of virtual environments. We suggest that this knowledge can be exploited in designing smoother transitions between virtual and physical environments in pervasive games. see all
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Series: |
International Conference on Games and Virtual Worlds for Serious Applications |
ISSN: | 2474-0470 |
ISSN-E: | 2474-0489 |
ISSN-L: | 2474-0470 |
ISBN: | 978-1-5090-5812-9 |
Pages: | 71 - 78 |
DOI: | 10.1109/VS-GAMES.2017.8055813 |
OADOI: | https://oadoi.org/10.1109/VS-GAMES.2017.8055813 |
Host publication: |
Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece |
Conference: |
International Conference on Virtual Worlds and Games for Serious Applications |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
This work has been supported by the Open Innovation Platforms spearhead project (A70202) and the Open City Model as Open Innovation Platform project (A71143) funded by the ERDF and the City of Oulu under the Six City Strategy program, and the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland. |
Academy of Finland Grant Number: |
293389 |
Detailed Information: |
293389 (Academy of Finland Funding decision) |
Copyright information: |
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