University of Oulu

Alavesa, Paula; Pakanen, Minna; Voroshilov, Alexander; Kukka, Hannu; Samodelkin, Alexander; Ojala, Timo; Pouke, Matti (2017) City knights : spatial realism and memorability of virtual game scenes in pervasive gameplay. In: Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece, pp. 71-78, https://doi.org/10.1109/VS-GAMES.2017.8055813

City knights : spatial realism and memorability of virtual game scenes in pervasive gameplay

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Author: Alavesa, Paula1; Pakanen, Minna1; Voroshilov, Alexander1;
Organizations: 1Center for Ubiquitous Computing, Department of Computer Science and Engineering, University of Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 1 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2017121855884
Language: English
Published: Institute of Electrical and Electronics Engineers, 2017
Publish Date: 2017-12-18
Description:

Abstract

Realistic 3D city models are gaining popularity and becoming increasingly available. Correspondingly, pervasive games such as Pokemon GO are becoming widely popular. The use of realistic virtual environments in serious applications has been studied from the point of view of spatial memorability, yet the use of realistic virtual environments in the context of pervasive location based games is still unexplored. We assess the impact of spatial realism on the memorability of virtual environments in pervasive gameplay with a pervasive role-playing game City Knights. We conducted a field trial with 13 participants involving virtual environments of three locations having varying levels of spatial similarity with the real world. Our findings indicate that spatial similarity is one of the qualities affecting the memorability of virtual environments. We suggest that this knowledge can be exploited in designing smoother transitions between virtual and physical environments in pervasive games.

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Series: International Conference on Games and Virtual Worlds for Serious Applications
ISSN: 2474-0470
ISSN-E: 2474-0489
ISSN-L: 2474-0470
ISBN: 978-1-5090-5812-9
Pages: 71 - 78
DOI: 10.1109/VS-GAMES.2017.8055813
OADOI: https://oadoi.org/10.1109/VS-GAMES.2017.8055813
Host publication: Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece
Conference: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Funding: This work has been supported by the Open Innovation Platforms spearhead project (A70202) and the Open City Model as Open Innovation Platform project (A71143) funded by the ERDF and the City of Oulu under the Six City Strategy program, and the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland.
Academy of Finland Grant Number: 293389
Detailed Information: 293389 (Academy of Finland Funding decision)
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