University of Oulu

Badri, Mahmoud; Pakanen, Minna; Alavesa, Paula; Kukka, Hannu; Ojala, Timo (2017) Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city. In: Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece, pp. 102-108, https://doi.org/10.1109/VS-GAMES.2017.8056577

Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city

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Author: Badri, Mahmoud1,2; Pakanen, Minna1; Alavesa, Paula1;
Organizations: 1Center for Ubiquitous Computing, Department of Computer Science and Engineering, University of Oulu, Finland
2Rovio Ltd., Keilaranta 7, 02150 Espoo, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.6 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2017121855885
Language: English
Published: Institute of Electrical and Electronics Engineers, 2017
Publish Date: 2017-12-18
Description:

Abstract

In this paper, we present design and implementation of a system for adding and visualizing social media content in an immersive street-level 3D virtual city environment. The system enables its users to add banners anywhere in the virtual 3D environment, typically on building façades, walls, or on the ground. The banner’s owner is then able to edit the banner and select the social media platform to load the content from, thereby creating a social media content banner with a specific ID. The system supports four social media platforms: Facebook, Twitter, Pinterest, and Flickr. Users can also customize banners’ position, rotation, and the visual elements such as text, images and colors. To evaluate our system’s usability, we conducted an iterative usability evaluation with 12 participants. Each evaluation round with three participants indicated improvements to the system, which were implemented before next evaluation round. Finally, after the last modifications, system was found to be easy to use by average users and only a little help was needed for non-experienced users. We believe this system could provide added value for the business owners and users by enabling social media content to be add on the 3D virtual city and use it as a marketing platform.

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Series: International Conference on Games and Virtual Worlds for Serious Applications
ISSN: 2474-0470
ISSN-E: 2474-0489
ISSN-L: 2474-0470
ISBN: 978-1-5090-5812-9
Pages: 102 - 108
DOI: 10.1109/VS-GAMES.2017.8056577
OADOI: https://oadoi.org/10.1109/VS-GAMES.2017.8056577
Host publication: Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece
Conference: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Funding: This work has been supported by the Open Innovation Platforms spearhead project and the Open City Model as Open Innovation Platform pilot project funded by the ERDF and the City of Oulu under the Six City Strategy program, and the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland.
Academy of Finland Grant Number: 293389
Detailed Information: 293389 (Academy of Finland Funding decision)
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