Janitor Run : studying the effects of realistic mirror world like game scenes on game experience |
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Author: | Alavesa, Paula1; Korhonen, Olli1; Sepponen, Jussi1; |
Organizations: |
1Center for Ubiquitous Computing, Department of Computer Science and Engineering, University of Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.5 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2017121855903 |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers,
2017
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Publish Date: | 2017-12-18 |
Description: |
AbstractRealistic 3D models of buildings exteriors and interiors are becoming available and have a great potential to be used also as game scenes. We sought out to explore the familiarity to the game scene in relation to the game experience. For this purpose we implemented a racing game prototype set on a realistic mirror world like campus model. We deployed our game, Janitor Run, via several communications channels and had 29 answers on game experience questionnaire. Based on our results the players who visit the campus often felt less tired post-game whereas the players who visit the campus seldom had a higher positive experience and harder time returning to reality after game-play. see all
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Series: |
International Conference on Games and Virtual Worlds for Serious Applications |
ISSN: | 2474-0470 |
ISSN-E: | 2474-0489 |
ISSN-L: | 2474-0470 |
ISBN: | 978-1-5090-5812-9 |
Pages: | 179 - 180 |
DOI: | 10.1109/VS-GAMES.2017.8056595 |
OADOI: | https://oadoi.org/10.1109/VS-GAMES.2017.8056595 |
Host publication: |
Proceedings of the 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 6-8 September 2017, Athens, Greece |
Conference: |
International Conference on Virtual Worlds and Games for Serious Applications |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
This work has been supported by the Open Innovation Platforms spearhead project (A70202) and the Open City Model as Open Innovation Platform project (A71143) funded by the ERDF and the City of Oulu under the Six City Strategy program, and the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland |
Academy of Finland Grant Number: |
293389 |
Detailed Information: |
293389 (Academy of Finland Funding decision) |
Copyright information: |
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