University of Oulu

Haque, Md Sanaul; Jämsä, Timo; Kangas, Maarit (2017) A theory-driven system model to promote physical activity in the working environment with a persuasive and gamified application. In: (Meder, Michael et al. eds.) Proceedings of the DDGD 2017 Workshop, Tampere, Finland, 20-September-2017, published at http://ceur-ws.org, pp. 37-44

A theory-driven system model to promote physical activity in the working environment with a persuasive and gamified application

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Author: Haque, Md Sanaul1; Jämsä, Timo2,3; Kangas, Maarit2,3
Organizations: 1Research Unit of Medical Imaging, Physics and Technology University of Oulu Oulu, Finland
2Research Unit of Medical Imaging, Physics and Technology University of Oulu
3Medical Research Center Oulu Oulu University Hospital and University of Oulu Oulu, Finland
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.3 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2018062726503
Language: English
Published: RWTH Aachen University, 2017
Publish Date: 2018-06-28
Description:

Abstract

Physical activity (PA) is important to prevent and lessen the risks of various diseases as well as progress in physical and mental health. Employees expend a lot of time at their workplace such as office environment. Working efficiency may be harmfully affected if the worker is physically inactive. The purpose of this study was to design a system model to guide employees at their workplace on their PA promotion. We propose a system model integrating the psychological theory known as Self-determination Theory (SDT) which indicates that people can be motivated extrinsically through the fulfilment of three psychological needs: autonomy, competence, and relatedness. To do this, game elements such as points, badges and leaderboard were applied into the system model. We utilized the system model to design a gamified persuasive application. We developed a prototype of PA promotion app using the User-Centered Design (UCD) process. We conducted UCD iteration and pilot-tested the prototype of an app with end users. They used the prototype of an app to perform some activities e.g. walking after breakfast and lunch hour. We found that it brings a positive impact on the employees in promoting their PA in their workplace. The result of the study will be used to build an actual persuasive application with gamification techniques.

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Series: CEUR workshop proceedings
ISSN: 1613-0073
ISSN-E: 1613-0073
ISSN-L: 1613-0073
Issue: 1978
Pages: 37 - 44
Host publication: Proceedings of the First International Workshop on Data-Driven Gamification Design (DDGD 2017). September 20, Tampere, Finland
Host publication editor: Meder, Michael
Rapp, Amon
Plumbaum, Till
Hopfgartner, Frank
Conference: Workshop on Data-Driven Gamification Design
Type of Publication: A4 Article in conference proceedings
Field of Science: 217 Medical engineering
Subjects:
Copyright information: Copyright © by the paper’s authors. Copying permitted for private and academic purposes. Published in this repository with the kind permission of the publisher.