M. S. Elbamby, C. Perfecto, M. Bennis and K. Doppler, "Toward Low-Latency and Ultra-Reliable Virtual Reality," in IEEE Network, vol. 32, no. 2, pp. 78-84, March-April 2018. doi: 10.1109/MNET.2018.1700268
Toward low-latency and ultra-reliable virtual reality
|Author:||Elbamby, Mohammed1; Perfecto, Cristina2; Bennis, Mehdi1;|
1University of Oulu
2University of the Basque Country
3Nokia Bell Labs
|Online Access:||PDF Full Text (PDF, 0.3 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe2018070527056
Institute of Electrical and Electronics Engineers,
|Publish Date:|| 2018-07-05
VR is expected to be one of the killer applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of high throughput, low latency, and reliable communication call for innovative solutions and fundamental research cutting across several disciplines. In view of the above, this article discusses the challenges and enablers for ultra-reliable and low-latency VR. Furthermore, in an interactive VR gaming arcade case study, we show that a smart network design that leverages the use of mmWave communication, edge computing, and proactive caching can achieve the future vision of VR over wireless.
|Pages:||78 - 84|
|Type of Publication:||
A1 Journal article – refereed
|Field of Science:||
213 Electronic, automation and communications engineering, electronics
This research was partially supported by the Academy of Finland project CARMA, the NOKIA donation project FOGGY, the Kvantum Institute strategic project SAFARI, the Spanish Ministerio de Economia y Competitividad (MINECO) under grant TEC2016-80090-C2-2-R (5RANVIR), and the Infotech project “Proactive and Context-Aware Networks under Reliability and Latency Constraints”.
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