University of Oulu

Q. Zhang, W. Saad, M. Bennis and M. Debbah, "Network Formation Game for Multi-Hop Wearable Communications over Millimeter Wave Frequencies," GLOBECOM 2017 - 2017 IEEE Global Communications Conference, Singapore, 2017, pp. 1-6. doi: 10.1109/GLOCOM.2017.8254621

Network formation game for multi-hop wearable communications over millimeter wave frequencies

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Author: Zhang, Qianqian1; Saad, Walid1; Bennis, Mehdi2;
Organizations: 1Bradley Department of Electrical and Computer Engineering, Virginia Tech, Blacksburg, VA, USA
2Center for Wireless Communications-CWC, University of Oulu, Finland
3Mathematical and Algorithmic Sciences Lab, Huawei France R&D, Paris, France
4Large Systems and Networks Group (LANEAS), CentraleSupélec, Université Paris-Saclay, 3 rue Joliot-Curie, 91192 Gif-sur-Yvette, France
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.4 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2018080633408
Language: English
Published: Institute of Electrical and Electronics Engineers, 2017
Publish Date: 2018-08-06
Description:

Abstract

In this paper, the use of multi-hop, device-to- device communications over millimeter wave (mmW) frequencies is studied for effective wearable communications. In particular, a problem of uplink communications is studied for a wearable network, in which each wearable device aims to form a multihop path over mmW to access a cellular base station, in order to overcome the high channel loss caused by mmW attenuation and blockage. To analyze the optimal selection of the uplink path, a network formation game is formulated between all wearable devices. In this game, each wearable device autonomously chooses the uplink path that maximizes its quality-of-service that captures the tradeoff between rate, delay, and privacy. To solve this game, a novel algorithm that combines best response dynamics with mixed-strategy techniques is proposed to find the mixed Nash network, which corresponds to a stable uplink structure at which no wearable device can improve its utility by changing its network formation decision. Simulation results show that the proposed game approach improves the average utility per wearable device of over 14% and 78%, respectively, compared with the direct transmission and the nearest next-hop schemes.

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Series: IEEE Global Communications Conference
ISSN: 2334-0983
ISSN-L: 2334-0983
ISBN: 978-1-5090-5019-2
ISBN Print: 978-1-5090-5020-8
Article number: 8254621
DOI: 10.1109/GLOCOM.2017.8254621
OADOI: https://oadoi.org/10.1109/GLOCOM.2017.8254621
Host publication: 2017 IEEE Global Communications Conference (GLOBECOM) Proceedings : Singapore 4 – 8 December 2017
Conference: IEEE Global Communications Conference
Type of Publication: A4 Article in conference proceedings
Field of Science: 213 Electronic, automation and communications engineering, electronics
Subjects:
Funding: This research was supported by the U.S. National Science Foundation under Grant CNS-1513697, by the Office of Naval Research (ONR) under Grant N00014-15-1-2709, in part by the ERC Starting Grant 305123 MORE, and in part by the Academy of Finland project CARMA.
Academy of Finland Grant Number: 289611
Detailed Information: 289611 (Academy of Finland Funding decision)
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