M. S. Elbamby, C. Perfecto, M. Bennis and K. Doppler, "Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord," 2018 IEEE Wireless Communications and Networking Conference (WCNC), Barcelona, 2018, pp. 1-6. doi: 10.1109/WCNC.2018.8377419
Edge computing meets millimeter-wave enabled VR : paving the way to cutting the cord
|Author:||Elbamby, Mohammed S.1; Perfecto, Cristina2; Bennis, Mehdi1;|
1Centre for Wireless Communications, University of Oulu
2University of the Basque Country (UPV/EHU)
3Nokia Bell Labs
|Online Access:||PDF Full Text (PDF, 0.3 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe2018090334418
Institute of Electrical and Electronics Engineers,
|Publish Date:|| 2018-09-03
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users’ poses, proactive computing and caching are used to pre-compute and store users’ HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users’ requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to 30% reduction in end-to-end delay and 50% in the 90 th percentile communication delay.
IEEE Wireless Communications and Networking Conference
2018 IEEE Wireless Communications and Networking Conference (WCNC)
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
213 Electronic, automation and communications engineering, electronics
113 Computer and information sciences
This research was partially supported by the Academy of Finland project CARMA, the NOKIA donation project FOGGY and by the Spanish MINECO under grant TEC2016-80090-C2-2-R (5RANVIR).
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