Minimizing latency to support VR social interactions over wireless cellular systems via bandwidth allocation |
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Author: | Park, Jihong1,2; Popovski, Petar1; Simeone, Osvaldo3 |
Organizations: |
1Department of Electronic Systems, Aalborg University 2Centre for Wireless Communications, University of Oulu 3Department of Informatics, King’s College London |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.7 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2018110147045 |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers,
2018
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Publish Date: | 2018-11-01 |
Description: |
AbstractImmersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users should be updated synchronously and with low latency via two-way communications with edge computing servers. The resulting end-to-end latency depends on the relationship between the virtual and physical locations of the wireless VR users and of the edge servers. In this letter, the problem of analyzing and optimizing the end-to-end latency is investigated for a simple network topology, yielding important insights into the interplay between physical and virtual geometries. see all
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Series: |
IEEE wireless communications letters |
ISSN: | 2162-2337 |
ISSN-E: | 2162-2345 |
ISSN-L: | 2162-2337 |
Volume: | 7 |
Issue: | 5 |
DOI: | 10.1109/LWC.2018.2823761 |
OADOI: | https://oadoi.org/10.1109/LWC.2018.2823761 |
Type of Publication: |
A1 Journal article – refereed |
Field of Science: |
213 Electronic, automation and communications engineering, electronics 113 Computer and information sciences |
Subjects: | |
Copyright information: |
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