Rajanen, Mikko; Tapani, Juho (2018) A survey of game usability practices in North American game companies. In: Andersson, B. et al. (eds.) nformation Systems Development: Designing Digitalization (ISD2018 Proceedings), Lund University, Sweden, August 22-24, 2018.
A survey of game usability practices in North American game companies
|Author:||Rajanen, Mikko1; Tapani, Juho1|
1Interact Research Unit, University of Oulu, Oulu, Finland
|Online Access:||PDF Full Text (PDF, 0.7 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe201901293375
|Publish Date:|| 2019-01-29
Game development market has become very competitive, so a game with bad usability can expect bad reviews and fewer sales even though the game design might be otherwise unique and captivating. This study investigates the views and practices of the North American game companies regarding game usability. A survey study was conducted in North American game companies to capture the meaning of game usability among practitioners, and the extent to which the game companies utilize usability methods, and the methods they use. The respondents, who had different roles in game development, regarded usability as being very important in games and defined game usability as the extent to which a game allows the users to complete their tasks with intuition and minimal frustration. The results were compared with results from Northern European game companies. North American game companies used multitude of usability methods, mainly playtesting, observation of live gameplay, usability testing and focus groups. Implications to research and practice are discussed.
|Pages:||1 - 12|
Information Systems Development: Designing Digitalization (ISD2018 Proceedings), Lund University, Sweden, August 22-24, 2018
|Host publication editor:||
International Conference on Information Systems Development
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
113 Computer and information sciences
© 2018 The Authors.