Korhonen T. and Halonen R. (2017). On the Development of Serious Games in the Health Sector - A Case Study of a Serious Game Tool to Improve Life Management Skills in the Young.In Proceedings of the 19th International Conference on Enterprise Information Systems - Volume 3: ICEIS, ISBN 978-989-758-249-3, pages 135-142. DOI: 10.5220/0006331001350142
On the development of serious games in the health sector : a case study of a serious game tool to improve life management skills in the young
|Author:||Korhonen, Tanja1,2; Halonen, Raija2|
1Information Systems, Kajaani University of Applied Sciences, Kajaani, Finland
2Faculty of Information Technology and Electrical Engineering, University of Oulu, Oulu, Finland
|Online Access:||PDF Full Text (PDF, 0.5 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe201902144884
Scitepress science and technology publications,
|Publish Date:|| 2019-02-15
The current research focuses on serious games (SG) in the healthcare sector. The objective was to identify the key phases in the design and development of SG and to study how serious game design takes into account affective computing. The case study describes the development of Game of My Life (GoML), a visual novel aiming to support the life management skills of adolescents. The game was developed in two phases using iterative agile methods in cooperation with different stakeholders. The evaluation indicates that GoML can be used as an effective discussion tool for professionals and patients in nursing and youth work. The results support our existing knowledge of SG development and reveal that SG design takes into account affective computing by nature: game design deliberately influences emotions in order to engage the players.
|Pages:||135 - 142|
Proceedings of the 19th International Conference on Enterprise Information Systems (ICEIS 2017), vol. 3. Porto, Portugal 26-29 April 2017
International Conference on Enterprise Information Systems (ICEIS)
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
113 Computer and information sciences
One of the authors received funding from the Niilo Helander Foundation in Finland.
© 2017 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved. Published in this repository with the kind permission of the publisher.