Unicorn in rainbow park : a glance at young children’s game design ideas |
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Author: | Mertala, Pekka1 |
Organizations: |
1University of Oulu, Finland |
Format: | article |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 1.8 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe201903259936 |
Language: | English |
Published: |
Centro de Investigação em Educação (CIEd) /Research Centre on Education, Instituto de Educação, Universidade do Minho, Braga, PORTUGAL,
2016
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Publish Date: | 2019-03-25 |
Description: |
AbstractIn this study, 5-to7-year-old Finnish children were asked to show, by drawing a design, what would be “the best game in the world” for them. Data were analyzed through a framework of game design elements. Children were found to be keen to modify existing games by adding new things to them. Often these additions had their roots in other meaningful media texts. Thus, children’s game ideas became collage-like representations of their lifeworld, which highlights the importance of the aesthetic element of game design (i.e. the emotional aspects of a gaming experience). see all
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Article number: | 13 |
Host publication: |
The Digital Literacy and Multimodal Practices of Young Children: Engaging with Emergent Research, Proceedings of the first Training School of COST Action IS1410, University of Minho, Braga, Portugal, 6th - 8th June, 2016 |
Host publication editor: |
Pereira, Íris Ramos, Altina Marsh, Jackie |
Conference: |
Training School of COST Action IS1410 |
Type of Publication: |
B3 Article in conference pro-ceedings |
Field of Science: |
516 Educational sciences 518 Media and communications |
Subjects: | |
Copyright information: |
© 2016 Pekka Mertala. |