University of Oulu

Tikka P., Laitinen M., Manninen I., Oinas-Kukkonen H. (2018) Reflection Through Gaming: Reinforcing Health Message Response Through Gamified Rehearsal. In: Ham J., Karapanos E., Morita P., Burns C. (eds) Persuasive Technology. PERSUASIVE 2018. Lecture Notes in Computer Science, vol 10809. Springer, Cham

Reflection through gaming : reinforcing health message response through gamified rehearsal

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Author: Tikka, Piiastiina1; Laitinen, Miia1; Manninen, Iikka1;
Organizations: 1University of Oulu, Pentti-Kaiteran katu 1, Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.4 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2019041712683
Language: English
Published: Springer Nature, 2018
Publish Date: 2019-04-17
Description:

Abstract

Reflection is generally considered an effective means of achieving behavior change. A gamified approach to promoting rehearsal and reflection in a healthy eating context was studied. The game was based on the principles of the Implicit Attitude Test: by categorizing food items under positive or negative associations the players would gain points according to how fast they categorized foods under positive or negative associations. Game scores constituted feedback for reflection, and repeated playing constituted rehearsal of target responses. Experiment participants (N = 58) played the game over a five-day period. Constructs of Rehearsal (REH), self-reported questionnaire responses on Reflection (REFL) and Perceived Persuasiveness (PEPE), and self-reported Perceived Health Behavior Change (PHBC) were analyzed using PLS-SEM. The results show that PLAY moderates the REFL-PEPE relationship, and there are also significant relationships between REH and PEPE, PEPE and PHBC, and REFL and PHBC.

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Series: Lecture notes in computer science
ISSN: 0302-9743
ISSN-E: 1611-3349
ISSN-L: 0302-9743
ISBN: 978-3-319-78978-1
ISBN Print: 978-3-319-78977-4
Pages: 200 - 212
DOI: 10.1007/978-3-319-78978-1_17
OADOI: https://oadoi.org/10.1007/978-3-319-78978-1_17
Host publication: Persuasive Technology : 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings
Host publication editor: Ham, Jaap
Karapanos, Evangelos
Morita, Plinio P.
Burns, Catherine M.
Conference: International Conference on Persuasive Technology
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
515 Psychology
Subjects:
PSD
Copyright information: © Springer International Publishing AG, part of Springer Nature 2018. This is a post-peer-review, pre-copyedit version of an article published in Persuasive Technology : 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-319-78978-1_17.