University of Oulu

E. Leinonen, M. Haapaniemi, J. Mattila, A. Firouzian and P. Pulli, "Improving Presentation Skill Through Gamified Application - Gamification in Practice," 2018 World Symposium on Digital Intelligence for Systems and Machines (DISA), Kosice, 2018, pp. 95-100. doi: 10.1109/DISA.2018.8490612

Improving presentation skill through gamified application : gamification in practice

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Author: Leinonen, Eeva1; Haapaniemi, Mika1; Mattila, Juho1;
Organizations: 1University of Oulu, ITEE Faculty, OASIS Group, Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.4 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2019050314098
Language: English
Published: Institute of Electrical and Electronics Engineers, 2018
Publish Date: 2019-05-03
Description:

Abstract

Gamification has been used for many years, as a major factor to enhance user’s engagement in non-game context. This study focuses on design of an online peer support application to improve presentation skills among young unemployed users. Furthermore, the gamification principles such as pointing system and leaderboard panel are integrated into the design to encourage users for different activities. Remote test is conducted with 47 test subjects to investigate their attitudes toward gamification elements in the design. Pilot and assessment test are conducted with 5 and 7 test subjects to find usability flaws. The study results show significant user engagement after revealing the gamification elements in the system. Furthermore, the usability problems in the design are investigated.

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ISBN: 978-1-5386-5102-5
ISBN Print: 978-1-5386-5103-2
Pages: 95 - 99
DOI: 10.1109/DISA.2018.8490612
OADOI: https://oadoi.org/10.1109/DISA.2018.8490612
Host publication: Proceedings DISA2018 IEEE World Symposium on Digital Intelligence for Systems and Machines
Host publication editor: Paralič, Ján
Sinčák, Peter
Kovacs, Laszlo
Wang, XenFu
Conference: IEEE World Symposium on Digital Intelligence for Systems and Machines
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
213 Electronic, automation and communications engineering, electronics
Subjects:
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