University of Oulu

Burlian, T. D., Sharmila, P., Alavesa, P., Arhippainen, L., Revitalizing Viena Karelian dialect and culture with gamification, Proceedings of the 3rd International GaminFIN Conference (GamiFIN 2019), Levi, Finland, April 8-10, 2019, p. 277-288

Revitalizing Viena Karelian dialect and culture with gamification

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Author: Burlian, Triando Damiri1; Sharmila, Parsa2; Alavesa, Paula2;
Organizations: 1University of Oulu, INTERACT Research Unit, 90014, Oulu, Finland
2University of Oulu, Center for Ubiquitous Computing, 90014, Oulu, Finland
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 2.9 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2019072323172
Language: English
Published: RWTH Aachen University, 2019
Publish Date: 2019-07-23
Description:

Abstract

Revitalizing Viena Karelian dialect by finding new ways of learning and teaching Karelian culture and language is important. Karelian is a Finnic language and it is the closest linguistic relative to Finnish. It is spoken in Finland and Russia and its dialects must not be mixed up with Karelian (south-eastern) dialects of Finnish. It is estimated that there are approximately 5,000 speakers of Karelian language in Finland and about 20,000 persons can understand it to some extent. According to the 2002 census, there are approximately 53,000 Karelian speakers in Russia. In both countries, speakers are mainly elderly. Therefore, the gamification approach was used to design and develop an educational game from non-gaming contexts for aiming to prevent language or its dialects extinction. In this study, a ”Let’s Learn Karelian” game prototype was designed for learning Viena Karelian dialect where English and Finnish users can use it and learn in a fun and effective way. A non functional prototype was developed with the Microsoft PowerPoint in a mobile context to get preliminary feedback from users. A relatively small user experience study with five participants was conducted in the early phase of development at the University of Oulu. Based on the feedback, the game prototype was perceived as visually pleasant, creative, easy to use, playful and entertaining. This paper also briefly introduces our new functional ”Learn Viena Karelian” prototype. According to our findings there is a need to develop various games for revitalizing Viena Karelian dialect and culture.

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Series: CEUR workshop proceedings
ISSN: 1613-0073
ISSN-E: 1613-0073
ISSN-L: 1613-0073
Pages: 277 - 288
Host publication: Proceedings of the 3rd International GaminFIN Conference (GamiFIN 2019), Levi, Finland, April 8-10, 2019
Host publication editor: Koivisto, Jonna
Hamari, Juho
Conference: International GamiFIN Conference
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Funding: We would like to thank the Karjalan Sivistysseura ry for the student grant for the VIENA-PELI project.
Copyright information: Copyright © 2019 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.