Empowered to make a change : guidelines for empowering the young generation in and through digital technology design |
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Author: | Kinnula, Marianne1; Iivari, Netta1 |
Organizations: |
1INTERACT Research Unit, University of Oulu, Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.5 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2019082825831 |
Language: | English |
Published: |
Association for Computing Machinery,
2019
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Publish Date: | 2019-08-28 |
Description: |
AbstractThis paper scrutinizes how children can be empowered to make a change through acquiring skills in digital technology design. We propose a framework that integrates theoretical understanding from literature on nexus analysis, values, and value as well as empowerment and genuine participation of children, and a related tool for educators and researchers advocating empowerment and inclusion. They should benefit from this tool when planning, analyzing, and evaluating their projects. We argue that the tool is useful beyond studies with children and can be used as a practical tool when planning and implementing digital technology design projects with any group of people and as a theoretical tool when studying such endeavors, especially when working with vulnerable or underserved participants. see all
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Series: |
ACM international conference proceeding series |
ISBN Print: | 978-1-4503-6266-5 |
Article number: | 16 |
DOI: | 10.1145/3335055.3335071 |
OADOI: | https://oadoi.org/10.1145/3335055.3335071 |
Host publication: |
Proceedings of the FabLearn Europe 2019 Conference |
Conference: |
FabLearn Europe 2019 Conference |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
This research has been funded by The Finnish Cultural Foundation’s North Ostrobothnia Regional Fund (DeMaKids project) as well as by European Union’s Horizon 2020 Research and Innovation programme under grant agreement No 787476 (COMnPLAY SCIENCE project). |
EU Grant Number: |
(787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century |
Copyright information: |
Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the FabLearn Europe 2019 Conference (FabLearn Europe '19), https://doi.org/10.1145/3335055.3335071. |