Development of a serious game as a method to support youth work : a case study |
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Author: | Korhonen, Tanja1,2; Teija Ravelin, Teija Ravelin1; Halonen, Raija2 |
Organizations: |
1Kajaani University of Applied Sciences, Ketunpolku 3, Kajaani, Finland 2University of Oulu, Pentti Kaiteran katu 1, 90570, Oulu, Finland |
Format: | article |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.8 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2019101833841 |
Language: | English |
Published: |
RWTH Aachen University,
2019
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Publish Date: | 2019-10-18 |
Description: |
AbstractYouth social workers are looking for new ways to use digital technology in their daily work with adolescents. The current research focuses on serious games (SGs) in the social and healthcare sector. The objective was to identify the key phases in the design and development of SGs for such purpose. The case study consisted of the development of a visual novel, Game of My Life, aiming to support the life management skills of adolescents that can be used as an effective discussion tool for professionals and patients in nursing and youth work. The game was developed in three phases using iterative methods and in cooperation with different stakeholders. The results support our existing knowledge of SG development and suggests that SG development consists of analysing, development, testing and validation phases, in which all the multi-disciplinary teamwork is in focus. Providing guidance and a protocol on how to use the SG for both endusers and their supporters is considered important. see all
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Series: |
CEUR workshop proceedings |
ISSN: | 1613-0073 |
ISSN-E: | 1613-0073 |
ISSN-L: | 1613-0073 |
Volume: | 2359 |
Pages: | 25 - 34 |
Host publication: |
Proceedings of the 3rd International GamiFIN Conference (GamiFIN 2019), Levi, Finland, April 8-10, 2019 |
Host publication editor: |
Koivisto, Jonna Hamari, Juho |
Conference: |
GamiFIN Conference |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Copyright information: |
© 2019 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. |