University of Oulu

Korhonen, Tanja; Ravelin, Teija; Halonen, Raija (2019) Development of a serious game as a method to support youth work : a case study. In Koivisto et al. eds. Proceedings of the 3rd International GaminFIN Conference (GamiFIN 2019), Levi, Finland, April 8-10, 2019, CEUR Workshop Proceedings, vol 2359, pp. 25-34.

Development of a serious game as a method to support youth work : a case study

Saved in:
Author: Korhonen, Tanja1,2; Teija Ravelin, Teija Ravelin1; Halonen, Raija2
Organizations: 1Kajaani University of Applied Sciences, Ketunpolku 3, Kajaani, Finland
2University of Oulu, Pentti Kaiteran katu 1, 90570, Oulu, Finland
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.8 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2019101833841
Language: English
Published: RWTH Aachen University, 2019
Publish Date: 2019-10-18
Description:

Abstract

Youth social workers are looking for new ways to use digital technology in their daily work with adolescents. The current research focuses on serious games (SGs) in the social and healthcare sector. The objective was to identify the key phases in the design and development of SGs for such purpose. The case study consisted of the development of a visual novel, Game of My Life, aiming to support the life management skills of adolescents that can be used as an effective discussion tool for professionals and patients in nursing and youth work. The game was developed in three phases using iterative methods and in cooperation with different stakeholders. The results support our existing knowledge of SG development and suggests that SG development consists of analysing, development, testing and validation phases, in which all the multi-disciplinary teamwork is in focus. Providing guidance and a protocol on how to use the SG for both endusers and their supporters is considered important.

see all

Series: CEUR workshop proceedings
ISSN: 1613-0073
ISSN-E: 1613-0073
ISSN-L: 1613-0073
Volume: 2359
Pages: 25 - 34
Host publication: Proceedings of the 3rd International GaminFIN Conference (GamiFIN 2019), Levi, Finland, April 8-10, 2019
Host publication editor: Koivisto, Jonna
Hamari, Juho
Conference: International GaminFIN Conference
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Copyright information: © 2019 for the individual papers by the papers' authors. Copying permitted for private and academic purposes.