Study on the motivational and physical effects of two VR exergames |
|
Author: | Kivelä, Oona1; Alavesa, Paula1; Visuri, Aku1; |
Organizations: |
1Center for Ubiquitous Computing, University of Oulu, Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.4 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2019120545769 |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers,
2019
|
Publish Date: | 2019-12-05 |
Description: |
AbstractHead-mounted displays for accessing virtual reality have in the past years begun to achieve their commercial potential. Gameplay using the provided game controls and space, often results in increased mobility due to this the games may have unintentional health benefits. In this study we compare two distinct exergames. We conducted a study with 17 participants and collected mixed data in the form of heart rate, interviews and accelerometer data, to assess the exercise benefit of these games. Virtual reality games can be played for exercise purposes. Participants were more eager to recommend others to exercise with exergames than exercise themselves using them. With a more hectic game, it was shown that their heart rate increased, and they moved a lot during the game sessions. see all
|
Series: |
International Conference on Games and Virtual Worlds for Serious Applications |
ISSN: | 2474-0470 |
ISSN-E: | 2474-0489 |
ISSN-L: | 2474-0470 |
ISBN: | 978-1-7281-4540-2 |
ISBN Print: | 978-1-7281-4541-9 |
Article number: | 19048464 |
DOI: | 10.1109/VS-Games.2019.8864544 |
OADOI: | https://oadoi.org/10.1109/VS-Games.2019.8864544 |
Host publication: |
11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 |
Conference: |
International Conference on Virtual Worlds and Games for Serious Applications |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
222 Other engineering and technologies |
Subjects: | |
Funding: |
This research is done in a Business Finland funded project Reboot Finland IoT Factory 33/31/2018 supported by Academy of Finland 6Genesis Flagship (318927). |
Academy of Finland Grant Number: |
318927 |
Detailed Information: |
318927 (Academy of Finland Funding decision) |
Copyright information: |
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. |