University of Oulu

O. Kivelä, P. Alavesa, A. Visuri and T. Ojala, "Study on the Motivational and Physical Effects of Two VR Exergames," 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria, 2019, pp. 1-2. doi: 10.1109/VS-Games.2019.8864544

Study on the motivational and physical effects of two VR exergames

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Author: Kivelä, Oona1; Alavesa, Paula1; Visuri, Aku1;
Organizations: 1Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.4 MB)
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Language: English
Published: Institute of Electrical and Electronics Engineers, 2019
Publish Date: 2019-12-05


Head-mounted displays for accessing virtual reality have in the past years begun to achieve their commercial potential. Gameplay using the provided game controls and space, often results in increased mobility due to this the games may have unintentional health benefits. In this study we compare two distinct exergames. We conducted a study with 17 participants and collected mixed data in the form of heart rate, interviews and accelerometer data, to assess the exercise benefit of these games. Virtual reality games can be played for exercise purposes. Participants were more eager to recommend others to exercise with exergames than exercise themselves using them. With a more hectic game, it was shown that their heart rate increased, and they moved a lot during the game sessions.

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Series: International Conference on Games and Virtual Worlds for Serious Applications
ISSN: 2474-0470
ISSN-E: 2474-0489
ISSN-L: 2474-0470
ISBN: 978-1-7281-4540-2
ISBN Print: 978-1-7281-4541-9
Article number: 19048464
DOI: 10.1109/VS-Games.2019.8864544
Host publication: 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019
Conference: International Conference on Virtual Worlds and Games for Serious Applications
Type of Publication: A4 Article in conference proceedings
Field of Science: 222 Other engineering and technologies
Funding: This research is done in a Business Finland funded project Reboot Finland IoT Factory 33/31/2018 supported by Academy of Finland 6Genesis Flagship (318927).
Academy of Finland Grant Number: 318927
Detailed Information: 318927 (Academy of Finland Funding decision)
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