Interaction order and historical body shaping children’s making projects : a literature review |
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Author: | Norouzi, Behnaz1; Kinnula, Marianne1; Iivari, Netta1 |
Organizations: |
1INTERACT Research Unit, University of Oulu, 90014 Oulu, Finland |
Format: | article |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.5 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2019121648218 |
Language: | English |
Published: |
Multidisciplinary Digital Publishing Institute,
2019
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Publish Date: | 2019-12-16 |
Description: |
AbstractThe importance of familiarizing children with the Maker Movement, Makerspaces and Maker mindset has been acknowledged. In this literature review, we examine the complex social action of children, aged from 7 to 17 (K-12), engaging in technology Making activities as it is seen in the extant literature. The included papers contain empirical data from actual digital Making workshops and diverse research projects with children, conducted in both formal and non-formal/informal settings, such as schools or museums, libraries, Fab Labs and other makerspaces. We utilized the theoretical lens of nexus analysis and its concepts of interaction order and historical body, and as a result of our analysis, we report best practices and helping and hindering factors. Two gaps in the current knowledge were identified: (1) the current research focuses on success stories instead of challenges in the working, and, (2) histories of the participants and interaction between them are very rarely in the focus of the existing studies or reported in detail, even though they significantly affect what happens and what is possible to happen in Making sessions. see all
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Series: |
Multimodal technologies and interaction |
ISSN: | 2414-4088 |
ISSN-E: | 2414-4088 |
ISSN-L: | 2414-4088 |
Volume: | 3 |
Issue: | 4 |
Article number: | 71 |
DOI: | 10.3390/mti3040071 |
OADOI: | https://oadoi.org/10.3390/mti3040071 |
Type of Publication: |
A2 Review article in a scientific journal |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
This research has been funded by European Union’s Horizon 2020 Research and Innovation programme under grant agreement No 787476 (COMnPLAY SCIENCE project). |
EU Grant Number: |
(787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century |
Copyright information: |
© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
https://creativecommons.org/licenses/by/4.0/ |