Mobile gaming in gyms : can fitness and games join together? |
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Author: | Siira, Erkki1; Häikiö, Juha1; Annanperä, Elina2 |
Organizations: |
1VTT, Technical Research Centre of Finland, Oulu, Finland 2University of Oulu, Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.5 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe202001131880 |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers,
2018
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Publish Date: | 2020-01-13 |
Description: |
AbstractCombining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines. see all
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Series: |
IEEE International Conference on Serious Games and Applications for Health |
ISSN: | 2330-5649 |
ISSN-L: | 2330-5649 |
ISBN: | 978-1-5386-6298-4 |
ISBN Print: | 978-1-5386-6299-1 |
Article number: | 8401350 |
DOI: | 10.1109/SeGAH.2018.8401350 |
OADOI: | https://oadoi.org/10.1109/SeGAH.2018.8401350 |
Host publication: |
2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) |
Conference: |
IEEE International Conference on Serious Games and Applications for Health |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
This work was supported by TEKES (Finnish Funding Agency for Technology and Innovation) and the HILLA research program. |
Copyright information: |
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