University of Oulu

E. Siira, J. Häikiö and E. Annanperä, "Mobile gaming in gyms — Can fitness and games join together?," 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Vienna, 2018, pp. 1-6. doi: 10.1109/SeGAH.2018.8401350

Mobile gaming in gyms : can fitness and games join together?

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Author: Siira, Erkki1; Häikiö, Juha1; Annanperä, Elina2
Organizations: 1VTT, Technical Research Centre of Finland, Oulu, Finland
2University of Oulu, Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.5 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe202001131880
Language: English
Published: Institute of Electrical and Electronics Engineers, 2018
Publish Date: 2020-01-13
Description:

Abstract

Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.

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Series: IEEE International Conference on Serious Games and Applications for Health
ISSN: 2330-5649
ISSN-L: 2330-5649
ISBN: 978-1-5386-6298-4
ISBN Print: 978-1-5386-6299-1
Article number: 8401350
DOI: 10.1109/SeGAH.2018.8401350
OADOI: https://oadoi.org/10.1109/SeGAH.2018.8401350
Host publication: 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
Conference: IEEE International Conference on Serious Games and Applications for Health
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Funding: This work was supported by TEKES (Finnish Funding Agency for Technology and Innovation) and the HILLA research program.
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