Schledermann K., Pihlajaniemi H., Sen S., Hansen E.K. (2019) Dynamic Lighting in Classrooms: A New Interactive Tool for Teaching. In: Brooks A., Brooks E., Sylla C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2018, DLI 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_41
Dynamic lighting in classrooms : a new interactive tool for teaching
|Author:||Schledermann, Kathrine1; Pihlajaniemi, Henrika2,1; Sen, Sumit1;|
1Lighting Design, Department of Architecture, Design and Media Technology. Aalborg University, A. C. Meyers Vænge 15, 2450 Copenhagen SV, Denmark
2Oulu School of Architecture, University of Oulu. Pentti Kaiteran katu 1, 90014 Oulu, Finland
|Online Access:||PDF Full Text (PDF, 0.7 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe202001202609
|Publish Date:|| 2020-01-20
This paper presents the results of a field study on the use of lighting as a tool to structure and support teaching and learning activities by teachers. In a Danish elementary school, a dynamic lighting technology with the option of choosing four different lighting scenarios was installed in classrooms. The teachers’ use of the lighting was studied combining qualitative research material from observations and interviews and quantitative data from the lighting control system which indicated the teachers’ choices for lighting scenarios. As a result, different types of motivations for interacting with lighting emerged in the analysis: Supporting and structuring learning activities; Communicating with lighting and involving students; Affecting students’ activity level and behavior; Creating atmosphere; and Supporting visual task and visual comfort. All these motivational aspects should be considered when designing dynamic lighting systems for learning environments, thus creating a new interactive tool for teachers.
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
|Pages:||374 - 384|
Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2018, DLI 2018
|Host publication editor:||
Brooks, Anthony L.
International Conference on ArtsIT, Interactivity and Game Creation
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
213 Electronic, automation and communications engineering, electronics
222 Other engineering and technologies
Thanks to the Academy of Finland for the funding which enabled H. Pihlajaniemi to work in the project as a visiting researcher at the Aalborg University.
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019. The final authenticated version is available online at https://doi.org/10.1007/978-3-030-06134-0_41.