Mylly, S., Rajanen, M. & Iivari, N. (2019). Usable Usability Heuristics for Game Developers. In A. Siarheyeva, C. Barry, M. Lang, H. Linger, & C. Schneider (Eds.), Information Systems Development: Information Systems Beyond 2020 (ISD2019 Proceedings). Toulon, France: ISEN Yncréa Méditerranée.
Usable usability heuristics for game developers
|Author:||Mylly, Sami1; Rajanen, Mikko1; Iivari, Netta1|
1INTERACT Research Unit, University of Oulu Oulu, Finland
|Online Access:||PDF Full Text (PDF, 0.2 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe202001273470
Information Systems Development,
|Publish Date:|| 2020-02-29
Human Computer Interaction (HCI) research has provided many processes and methods for ensuring good usability during software development. The importance of usability in games has been acknowledged. However, there is a lack of research examining usability activities during actual game development and the suitability of different usability methods for different phases of game development. Game development industry, although growing fast and already including certain large and successful companies, consists of a huge number of small-to-medium-sized enterprises and start-ups. For these companies, practical, developer-oriented tools for ensuring game usability are needed, as these companies do not have resources for hiring usability specialists for taking care of usability. This paper reviews the concept of game usability and existing research on usability methods for game development as well as proposes of set of usable usability heuristics as a practical, developer-oriented tool to be used during the game development process.
|Pages:||1 - 12|
28th International Conference on Information Systems Development (ISD2019) proceedings, August 28 – 30, 2019 Toulon, France
International Conference on Information Systems Development
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
113 Computer and information sciences
© The Authors 2019.