Georgieva, I.; Georgiev, G.V. Redesign Me: Virtual Reality Experience of the Line of Life and Its Connection to a Healthier Self. Behav. Sci. 2019, 9, 111.
Redesign me : virtual reality experience of the line of life and its connection to a healthier self
|Author:||Georgieva, Iva1,2; Georgiev, Georgi V.3|
1Department of History and Philosophy of Science, The University of Tokyo, Tokyo 153-8902, Japan
2Institute for Advanced Study, Varna 9010, Bulgaria
3Center for Ubiquitous Computing, University of Oulu, 90014 Oulu, Finland
|Online Access:||PDF Full Text (PDF, 1.7 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe202002286846
Multidisciplinary Digital Publishing Institute,
|Publish Date:|| 2020-02-28
Virtual Reality is used in various ways for creating a storytelling experience. It gives us the opportunity to imagine one’s life events as a story, and in settings that are intended to aid the self, such as treatment of trauma, anxiety, phobia, etc. This paper discusses the ways that challenging experiences change the way people perceive their life narratives and form their memories. This paper suggests that virtual reality (VR) can be used for the exploration of alternative scenarios in order to see one’s overall line of life in a new and healthier way. Considering the theoretical background of the narrative self, this research proposes a novel view of VR immersion as a medium for constructing a new storyline and attitude to the past. The approach would also influence attitudes regarding the present and future, and thus better shape the narrative of the self, which can lead to healthier life experiences.
|Type of Publication:||
A1 Journal article – refereed
|Field of Science:||
113 Computer and information sciences
This research has been partially financially supported by Academy of Finland 6 Genesis Flagship (Grant 318927).
|Academy of Finland Grant Number:||
318927 (Academy of Finland Funding decision)
© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).