Gamified design for health workshop
|Online Access:||PDF Full Text (PDF, 0.1 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe202003198534
|Publish Date:|| 2020-03-19
Increasing lifespans for chronic disease sufferers means a population of young patients who require lifestyle intervention from an early age. For multiple sclerosis (MS) patients, social problems begin with the decline of cognitive skills and their quality of life is affected.
In this workshop, organizers will propose participants to work on different gamification design approachs to solve MS patients’ engagement problem. Participants will obtain skills that can be extrapolated to other conditions that require patients change to adopt a different behavior.
At the end, participants will present their proposed gamification design and discuss and comment each solution, assessing potential unintended outcomes and advantages.
Studies in health technology and informatics
|Pages:||605 - 606|
Nursing Informatics 2016
|Type of Publication:||
B3 Article in conference proceedings
|Field of Science:||
113 Computer and information sciences
3141 Health care science
This publication has received funding from the European Union's Horizon 2020 research and innovation programme - Marie Sklodowska - Curie Actions grant agreement no. 676201 - CHESS - Connected Health Early Stage Researcher Support System.
|EU Grant Number:||
(676201) CHESS - Connected Health Early Stage Researcher Support System
© 2016 IMIA and IOS Press. This article is published online with Open Access by IOS Press and distributed under the terms of the Creative Commons Attribution Non-Commercial License. doi:10.3233/978-1-61499-658-3-605