Effects of visual realism and moving detail on cybersickness |
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Author: | Pouke, Matti1; Tiiro, Arttu1; LaValle, Steven M.2; |
Organizations: |
1University of Oulu 2University of Illinois at Urbana-Champaign |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.9 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2020042119522 |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers,
2018
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Publish Date: | 2020-04-21 |
Description: |
AbstractIn this study we compare two conditions of visual detail — modern graphics and detail reduction through cel-shading — in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building. see all
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ISBN: | 978-1-5386-3365-6 |
ISBN Print: | 978-1-5386-3366-3 |
Pages: | 665 - 666 |
DOI: | 10.1109/VR.2018.8446078 |
OADOI: | https://oadoi.org/10.1109/VR.2018.8446078 |
Host publication: |
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
Conference: |
IEEE Conference on Virtual Reality and 3D User Interfaces |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
213 Electronic, automation and communications engineering, electronics |
Subjects: | |
Funding: |
This work was supported by the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland. |
Academy of Finland Grant Number: |
293389 |
Detailed Information: |
293389 (Academy of Finland Funding decision) |
Copyright information: |
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