M. Pouke, A. Tiiro, S. M. LaValle and T. Ojala, "Effects of Visual Realism and Moving Detail on Cybersickness," 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 2018, pp. 665-666, https://doi.org/10.1109/VR.2018.8446078
Effects of visual realism and moving detail on cybersickness
|Author:||Pouke, Matti1; Tiiro, Arttu1; LaValle, Steven M.2;|
1University of Oulu
2University of Illinois at Urbana-Champaign
|Online Access:||PDF Full Text (PDF, 0.9 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe2020042119522
Institute of Electrical and Electronics Engineers,
|Publish Date:|| 2020-04-21
In this study we compare two conditions of visual detail — modern graphics and detail reduction through cel-shading — in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building.
|Pages:||665 - 666|
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
IEEE Conference on Virtual Reality and 3D User Interfaces
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
213 Electronic, automation and communications engineering, electronics
This work was supported by the COMBAT project (293389) funded by the Strategic Research Council at the Academy of Finland.
|Academy of Finland Grant Number:||
293389 (Academy of Finland Funding decision)
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