University of Oulu

Lik Hang Lee, Kit Yung Lam, Tong Li, Tristan Braud, Xiang Su, and Pan Hui. 2019. Quadmetric Optimized Thumb-to-Finger Interaction for Force Assisted One-Handed Text Entry on Mobile Headsets. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 3, 3, Article 94 (September 2019), 27 pages. DOI:https://doi.org/10.1145/3351252

Quadmetric optimized thumb-to-finger interaction for force assisted one-handed text entry on mobile headsets

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Author: Lee, Lik Hang1,2; Lam, Kit Yung3; Li, Tong3;
Organizations: 1epartment of Computer Science and Engineering, The Hong Kong University of Science and Technology, Hong Kong
2Center for Ubiquitous Computing, University of Oulu, Finland
3Department of Computer Science and Engineering, The Hong Kong University of Science and Technology, Hong Kong
4Department of Computer Science, The University of Helsinki, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 5.7 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2020042923161
Language: English
Published: Association for Computing Machinery, 2019
Publish Date: 2020-04-29
Description:

Abstract

Augmented reality head-worn computers often feature small-sized touch interfaces that complicate interaction with content, provide insufficient space for comfortable text input, and can be awkward to use in social situations. This paper presents a novel one-handed thumb-to-finger text entry solution for augmented reality head-worn computers. We design a glove composed of 12 force-sensitive nodes featuring an ambiguous keyboard layout. We first explore the viability of force disambiguation to evaluate the force division within the force spectrum. We select a 3-level force division as it allows to considerably reduce the number of keys while featuring a high (83.9%) accuracy. Following this pilot study, we map the 26 English characters onto the 9 nodes located on the index, middle and ring fingers in a 3–3–3 configuration, and attribute the space, enter and backspace keys to the remaining three nodes. We consider text entry performance as a quadmetric optimization problem considering the following criteria: goodness of character pairs, layout similarity to the QWERTY keyboard, easiness of force interaction, and comfort level of thumb reach. The resulting layout strikes a balance between performance and usability. We finally evaluate the quadmetric optimized layout over 6 sessions with 12 participants. The participants achieve an average text entry rate of 6.47 WPM with 6.85% error rate in the final session, which is significantly faster than existing thumb-to-finger solutions. In addition, our one-handed text entry system enhances the user mobility compared to other state-of-the-art solutions by freeing one hand, while allowing the user to direct his visual attention to other activities.

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Series: Proceedings of the ACM on interactive, mobile, wearable and ubiquitous technologies
ISSN: 2474-9567
ISSN-E: 2474-9567
ISSN-L: 2474-9567
Volume: 3
Issue: 3
Article number: 94
DOI: 10.1145/3351252
OADOI: https://oadoi.org/10.1145/3351252
Type of Publication: A1 Journal article – refereed
Field of Science: 113 Computer and information sciences
Subjects:
Copyright information: © 2019 Association for Computing Machinery. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous, Vol: 3:3, https://doi.org/10.1145/3351252.