University of Oulu

Oppenlaender, J., Visuri, A., Milland, K., Ipeirotis, P., Hosio, S., What do crowd workers think about creative work?, Workshop on Worker-centered Design (CHI '20) April 2020, Honolulu, HI, USA, 2020, https://arxiv.org/abs/2002.10887

What do crowd workers think about creative work?

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Author: Oppenlaender, Jonas1; Visuri, Aku1; Milland, Kristy2;
Organizations: 1University of Oulu Oulu, Finland
2University of Toronto Toronto, Canada
3New York University New York, NY, USA
Format: abstract
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.1 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2020052538841
Language: English
Published: Association for Computing Machinery, 2020
Publish Date: 2020-05-25
Description:

Abstract

Crowdsourcing platforms are a powerful and convenient means for recruiting participants in online studies and collecting data from the crowd. As information work is being more and more automated by Machine Learning algorithms, creativity — that is, a human’s ability for divergent and convergent thinking — will play an increasingly important role on online crowdsourcing platforms. However, we lack insights into what crowd workers think about creative work. In studies in Human-Computer Interaction (HCI), the ability and willingness of the crowd to participate in creative work seems to be largely unquestioned. Insights into the workers’ perspective are rare, but important, as they may inform the design of studies with higher validity. Given that creativity will play an increasingly important role in crowdsourcing, it is imperative to develop an understanding of how workers perceive creative work. In this paper, we summarize our recent worker-centered study of creative work on two general-purpose crowdsourcing platforms (Amazon Mechanical Turk and Prolific). Our study illuminates what creative work is like for crowd workers on these two crowdsourcing platforms. The work identifies several archetypal types of workers with different attitudes towards creative work, and discusses common pitfalls with creative work on crowdsourcing platforms.

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Pages: 1 - 4
Host publication: Workshop on Worker-centered Design (CHI '20) April 2020, Honolulu, HI, USA
Conference: ACM SigChi Annual Conference on Human Factors in Computing Systems
Field of Science: 113 Computer and information sciences
Subjects:
Copyright information: © 2020 Copyright held by the owner/author(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Workshop on Worker-centered Design (CHI '20) April 2020, Honolulu, HI, USA , https://arxiv.org/abs/2002.10887.