P. Alavesa, I. Laitalainen and M. Immonen, "Context Defined Aspects of Gamification for Factory Floor," 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria, 2019, pp. 1-2, doi: 10.1109/VS-Games.2019.8864527
Context defined aspects of gamification for factory floor
|Author:||Alavesa, Paula1; Laitalainen, Ilmo2; Immonen, Milla3|
1Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
2ABB Smart Power, ABB Group, Vaasa, Finland
3Smart Health VTT, Technical Research Centre, Oulu, Finland
|Online Access:||PDF Full Text (PDF, 0.2 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe2020062645834
Institute of Electrical and Electronics Engineers,
|Publish Date:|| 2020-06-26
Modern extensively digitized factories can provide workers interfaces for gamification. The current literature highlights the importance of understanding the context before implementing gamification solution, while there are currently only few such solutions provided for the factory floor. In this study we aim at closing this gap by defining the context defined aspects for gamification at factory floor. We conducted a thorough mapping of current literature proceeded by a qualitative interview study with eight workers and their supervising manager at a manufacturing facility.
International Conference on Games and Virtual Worlds for Serious Applications
|Pages:||1 - 2|
11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, 4-6 Sept. 2019 Vienna, Austria
International Conference on Virtual Worlds and Games for Serious Applications
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
113 Computer and information sciences
This research is done in a Business Finland funded project Reboot Finland IoT Factory 33/31/2018 supported by Academy of Finland 6Genesis Flagship (318927).
|Academy of Finland Grant Number:||
318927 (Academy of Finland Funding decision)
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