Marianne Kinnula, Netta Iivari, Sirkku Kotilainen, Jussi Okkonen, and Sumita Sharma. 2020. Researchers’ toolbox for the future: designing the future of technology with and for children. In Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts (IDC '20). Association for Computing Machinery, New York, NY, USA, 62–68. DOI:https://doi.org/10.1145/3397617.3398064
Researchers’ toolbox for the future : designing the future of technology with and for children
|Author:||Kinnula, Marianne1; Iivari, Netta1; Kotilainen, Sirkku2;|
1University of Oulu, Finland
2Tampere University, Finland
|Online Access:||PDF Full Text (PDF, 0.2 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe2020110589336
Association for Computing Machinery,
|Publish Date:|| 2020-11-05
Within Child Computer Interaction (CCI), there is an emphasis on empowering children through co-design and co-creation of technology that shapes their learning, inside and outside the classroom, their wellbeing and lifestyles, and everyday experiences. However, the focus has primarily been on now or the near future, with limited work on designing children’s future technological life worlds.
This workshop takes a strategic approach towards “designing for the future,” this year’s conference theme, by reflecting on the past, discussing current trends, and exploring the future. We will further build on critical and/or future-oriented methods such as critical design, speculative design, design fictions, and others. Together with researchers in CCI, in this workshop we will compile a methodological toolbox for the future of IDC; one that enables us to inquire, design, and critically examine children’s technological futures together with them.
|Pages:||62 - 68|
Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts, June 17-24
ACM Interaction Design and Children Conference
|Field of Science:||
113 Computer and information sciences
This work is funded by the Academy of Finland (Grant #324685, Make-a-Difference project) and by European Union's Horizon 2020 Research and Innovation programme (Grant #787476, COMnPLAY SCIENCE project) at the University of Oulu. This research is connected to the GenZ project, a strategic profiling project in human sciences at the University of Oulu. The project is supported by the Academy of Finland (Grant #318930) and the University of Oulu. At Tampere University, this work is funded by two European Union's Horizon 2020 programs: CO:RE (H2020-SC6-TRANSFORMATIONS-2019, grant # 871018) and SEIS (H2020-WIDESPREAD-2018, grant # 856954).
|EU Grant Number:||
(787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century
|Academy of Finland Grant Number:||
318930 (Academy of Finland Funding decision)
324685 (Academy of Finland Funding decision)
© 2020 Copyright is held by the owner/author(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts, June 17-24, https://doi.org/10.1145/3397617.3398064.