University of Oulu

Fatema Sultana Chowdhury, Lauri Lovén, Marta Cortés, eija halkola, Tapio Seppänen, and Susanna Pirttikangas. 2020. Emotional well-being in smart environments: an experiment with EEG. In Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers (UbiComp-ISWC '20). Association for Computing Machinery, New York, NY, USA, 680–683. DOI:https://doi.org/10.1145/3410530.3414437

Emotional well-being in smart environments : an experiment with EEG

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Author: Chowdhury, Fatema Sultana1; Lovén, Lauri1; Cortés, Marta1;
Organizations: 1University of Oulu, Oulu, Finland
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.5 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2020110989666
Language: English
Published: Association for Computing Machinery, 2020
Publish Date: 2020-11-09
Description:

Abstract

Well-being in smart environments refers to the mental, physiological and emotional states of people passing through environments where sensors, actuators and computers are intertwined with everyday tasks. In that context, well-being must be measurable and, to some extent, susceptible to external influence within the short time-spans that people spend in those environments. Continuing our previous studies, we evaluate an experiment for well-being measurement and control, introducing EEG observations in the experiment. EEG, as an immediate and objective proxy of one’s mental, physiological and emotional state, provides ground truth for comparisons between sensors in the smart environment. We concentrate on the test subject’s emotional state, observed by way of comparing changes in the alpha frequency power levels in the left and right frontal cortical areas, respectively corresponding to positive and negative emotions. The results show that our experimental set-up induces significant changes in the test subject’s emotional state, paving the way for further studies on influencing personal well-being.

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ISBN Print: 978-1-4503-8076-8
Pages: 680 - 684
DOI: 10.1145/3410530.3414437
OADOI: https://oadoi.org/10.1145/3410530.3414437
Host publication: UbiComp-ISWC '20: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers
Conference: ACM International Joint Conference on Pervasive and Ubiquitous Computing and the ACM International Symposium
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
EEG
ICA
Funding: This research work has been financially supported by the Reboot Finland IoT Factory program by Business Finland, and the 6Genesis Flagship (grant 318927) program by the Academy of Finland. The authors would like to thank the personnel of University of Oulu Leaf Infrastructure for facilitating the game playing experiments.
Academy of Finland Grant Number: 318927
Detailed Information: 318927 (Academy of Finland Funding decision)
Copyright information: © 2020 Copyright held by the owner/author(s). This work is licensed under a Creative Commons Attribution International 4.0 License.
  https://creativecommons.org/licenses/by/4.0/