Playful and playable lighting in smart cities : towards a holistic framework of design |
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Author: | Pihlajaniemi, Henrika1; Luusua, Aale2 |
Organizations: |
1Oulu School of Architecture, University of Oulu, Oulu, Finland 2Oulu School of Architecture/INTERACT, University of Oulu, Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 1.4 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2020120899776 |
Language: | English |
Published: |
Springer Nature,
2020
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Publish Date: | 2021-07-24 |
Description: |
AbstractIn this chapter, we will explore the phenomenon of playful and playable lighting in smart cities. We will describe and discuss participant experiences of playful and playable lighting based on the design and evaluation processes of four case studies. These studies, we argue, provide aspects of participation, communication and self-expression; experiences of the sense of place, meanings and beauty; and activities of play and physical exercise. We will look at these case studies, and the aspects of playfulness and playability, through the lens of both smart city literature and relevant theories, and the practical experiences from the processes, examining also the afterlife of the case studies. We reflect on the presented case studies and their experiential aspects, asking: How can playful and playable lighting be made viable in a city? Finally, we conclude by presenting a design framework which consolidates aspects that, we argue, should be acknowledged, considered and addressed in the design and decision-making processes of smart cities, neighbourhoods and urban places in order to create playful experiences of playable urban lighting in a viable way. see all
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Series: |
Gaming media and social effects |
ISSN: | 2197-9685 |
ISSN-E: | 2197-9693 |
ISSN-L: | 2197-9685 |
ISBN: | 978-981-13-9765-3 |
ISBN Print: | 978-981-13-9764-6 |
Pages: | 149 - 177 |
DOI: | 10.1007/978-981-13-9765-3_8 |
OADOI: | https://oadoi.org/10.1007/978-981-13-9765-3_8 |
Host publication: |
Making Smart Cities More Playable : Exploring Playable Cities |
Host publication editor: |
Nijholt, Anton |
Type of Publication: |
A3 Book chapter |
Field of Science: |
211 Architecture 213 Electronic, automation and communications engineering, electronics 222 Other engineering and technologies |
Subjects: | |
Funding: |
We thank the Academy of Finland and Tekes for funding the research projects, which have enabled our work: Adaptive Urban Lighting—Algorithm-Aided Lighting Design project (AF), WelLIT—Intelligent Lighting and Well-Being in Northern Learning Environments project (AF), Experiencing Artificial Intelligence in the Smart City: Co-creating applications for urban life (AF) and SenCity—Intelligent Light as Service Platform for Innovative Cities (Tekes). We also thank our fellow researchers in those research projects and all the participants of the case study projects. All the illustrations and photos are by Henrika Pihlajaniemi, except Fig. 2, which is by photographer Ilpo Aalto, published on courtesy of Tehomet Oy. |
Copyright information: |
© Springer Nature Singapore Pte Ltd. 2020. This is a post-peer-review, pre-copyedit version of an article published in Making Smart Cities More Playable : Exploring Playable Cities. The final authenticated version is available online at: https://doi.org/10.1007/978-981-13-9765-3_8. |