Researchers’ toolbox for the future : empowering children to shape their future |
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Author: | Kotilainen, Sirkku1; Okkonen, Jussi1; Spurava, Guna1; |
Organizations: |
1Faculty of Information Technology and Communication Sciences, Tampere University, Finland 2Center for Computational Thinking and Design, Aarhus University, Denmark 3INTERACT Research Unit, University of Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.1 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2020120899814 |
Language: | English |
Published: |
Association for Computing Machinery,
2020
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Publish Date: | 2020-12-08 |
Description: |
AbstractThere is an increasing emphasis on empowering children through co-design and co-creation of technology that shapes their learning, wellbeing and lifestyle, and everyday lived experiences. However, several questions emerge: what does it really mean to empower children, what have we achieved thus far, and where are we headed now, as we fight the ongoing pandemic, and in the future when the pandemic is behind us? This workshop aims to answer such questions by investigating, through a strategy approach, different forms of empowerment of children and related ethical, practical, political, and technological implications, in line with this year’s conference theme of “shaping experiences, shaping society.” The outcome of the workshop includes a methodological toolbox for researchers working towards empowerment of children and other vulnerable users, with an aim to enable inquiry, design, and critical examination of children’s socio-technological futures. see all
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ISBN Print: | 978-1-4503-7579-5 |
Article number: | 133 |
DOI: | 10.1145/3419249.3420082 |
OADOI: | https://oadoi.org/10.1145/3419249.3420082 |
Host publication: |
11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 |
Conference: |
Nordic Conference on Human-Computer Interaction |
Type of Publication: |
B3 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
This work is funded by the Academy of Finland (Grant #324685, Make-a-Difference project) and by European Union's Horizon 2020 Research and Innovation programme (Grant #787476, COMnPLAY SCIENCE project) at the University of Oulu. This research is connected to the GenZ project, a strategic profiling project in human sciences at the University of Oulu. The project is supported by the Academy of Finland (Grant #318930) and the University of Oulu. At Tampere University, this work is funded by two European Union's Horizon 2020 programs: CO:RE (H2020-SC6-TRANSFORMATIONS-2019, grant # 871018) and SEIS (H2020-WIDESPREAD-2018, grant # 856954). |
EU Grant Number: |
(787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century |
Academy of Finland Grant Number: |
324685 318930 |
Detailed Information: |
324685 (Academy of Finland Funding decision) 318930 (Academy of Finland Funding decision) |
Copyright information: |
© 2020 Copyright held by the owner/author(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020, https://doi.org/10.1145/3419249.3420082. |