University of Oulu

Sirkku Kotilainen, Jussi Okkonen, Guna Spurava, Ole Sejer Iversen, Netta Iivari, Marianne Kinnula, and Sumita Sharma. 2020. Researchers’ Toolbox for the Future: Empowering Children to Shape Their Future. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI '20). Association for Computing Machinery, New York, NY, USA, Article 133, 1–3. DOI:

Researchers’ toolbox for the future : empowering children to shape their future

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Author: Kotilainen, Sirkku1; Okkonen, Jussi1; Spurava, Guna1;
Organizations: 1Faculty of Information Technology and Communication Sciences, Tampere University, Finland
2Center for Computational Thinking and Design, Aarhus University, Denmark
3INTERACT Research Unit, University of Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.1 MB)
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Language: English
Published: Association for Computing Machinery, 2020
Publish Date: 2020-12-08


There is an increasing emphasis on empowering children through co-design and co-creation of technology that shapes their learning, wellbeing and lifestyle, and everyday lived experiences. However, several questions emerge: what does it really mean to empower children, what have we achieved thus far, and where are we headed now, as we fight the ongoing pandemic, and in the future when the pandemic is behind us? This workshop aims to answer such questions by investigating, through a strategy approach, different forms of empowerment of children and related ethical, practical, political, and technological implications, in line with this year’s conference theme of “shaping experiences, shaping society.” The outcome of the workshop includes a methodological toolbox for researchers working towards empowerment of children and other vulnerable users, with an aim to enable inquiry, design, and critical examination of children’s socio-technological futures.

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ISBN Print: 978-1-4503-7579-5
Article number: 133
DOI: 10.1145/3419249.3420082
Host publication: 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020
Conference: Nordic Conference on Human-Computer Interaction
Type of Publication: B3 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Funding: This work is funded by the Academy of Finland (Grant #324685, Make-a-Difference project) and by European Union's Horizon 2020 Research and Innovation programme (Grant #787476, COMnPLAY SCIENCE project) at the University of Oulu. This research is connected to the GenZ project, a strategic profiling project in human sciences at the University of Oulu. The project is supported by the Academy of Finland (Grant #318930) and the University of Oulu. At Tampere University, this work is funded by two European Union's Horizon 2020 programs: CO:RE (H2020-SC6-TRANSFORMATIONS-2019, grant # 871018) and SEIS (H2020-WIDESPREAD-2018, grant # 856954).
EU Grant Number: (787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century
Academy of Finland Grant Number: 324685
Detailed Information: 324685 (Academy of Finland Funding decision)
318930 (Academy of Finland Funding decision)
Copyright information: © 2020 Copyright held by the owner/author(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020,