University of Oulu

Alavesa, P., Arhippainen, L., A game palette and guidelines for game development for minority languages - case Karelian language, Conference of Digital Games Research Association, ISSN: 2342-9666, p. 1-18

A game palette and guidelines for game development for minority languages : case Karelian language

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Author: Alavesa, Paula1; Arhippainen, Leena2
Organizations: 1Center for Ubiquitous Computing University of Oulu, Finland P.O Box 8000, Oulu, FI-90014
2INTERACT Research Unit University of Oulu, Finland P.O Box 4500, Oulu, FI-90014
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 1.1 MB)
Persistent link:
Language: English
Published: Digital Games Research Association, 2020
Publish Date: 2021-02-12


Games can enhance language learning. Especially vocabulary learning can be targeted with simple games, that are affective and affordable to create. Opportunities are scarce for learning a minority language as a second language; however, teaching can be augmented with distance learning provided by learning games. One game or a narrow selection of games can provide an over simplistic base vocabulary that does not fully reflect the richness of the underlying culture. In this paper we present a palette of simple vocabulary games, that have been designed and implemented to teach Karelian language to native Finnish speakers. As a solution for teaching vocabulary for non-native speakers we propose guidelines creating a selection of variable and accessible language games in situations where accessibility to guided learning is low and unintentional learning using existing games is not possible.

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Series: Digra
ISSN: 2342-9666
ISSN-E: 2342-9666
ISSN-L: 2342-9666
Pages: 1 - 18
Host publication: Conference of Digital Games Research Association
Conference: Conference of Digital Games Research Association
Type of Publication: A4 Article in conference proceedings
Field of Science: 222 Other engineering and technologies
113 Computer and information sciences
Funding: This research has been funded by the Karelian Cultural and Educational Society Karjalan Sivistysseura, CraftMasters program and INTERACT Research Unit. First author of the paper has in addition received funding from 5G VIIMA project during this research. We thank our developers Triando, Juha-Pekka Koski, Arto Kujala, Henri Haavisto and Isis Herrero López. We warmly thank all the user study participants and Viena Karelian teachers and actives of their time and valuable feedback.
Copyright information: © 2020 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.