University of Oulu

O. E. Marai, M. Bagaa and T. Taleb, "Coalition Game-based Approach for Improving the QoE of DASH-based Streaming in Multi-servers Scheme," GLOBECOM 2020 - 2020 IEEE Global Communications Conference, Taipei, Taiwan, 2020, pp. 1-6, doi: 10.1109/GLOBECOM42002.2020.9322450

Coalition game-based approach for improving the QoE of DASH-based streaming in multi-servers scheme

Saved in:
Author: Marai, Oussama El1; Bagaa, Miloud1; Taleb, Tarik1,2
Organizations: 1Aalto University, Espoo, Finland
2University of Oulu, 90570 Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 0.4 MB)
Persistent link:
Language: English
Published: Institute of Electrical and Electronics Engineers, 2020
Publish Date: 2021-02-25


Dynamic Adaptive Streaming over HTTP (DASH) is becoming the de facto method for effective video traffic delivery at large scale. Its primer success factor returns to the full autonomy given to the streaming clients making them smarter and enabling decentralized logic of video quality decision at granular video chunks following a pull-based paradigm. However, the pure autonomy of the clients inherently results in an overall selfish environment where each client independently strives to improve its Quality of Experience (QoE). Consequently, the clients will hurt each other, including themselves, due to their limited scope of perception. This shortcoming could be addressed by employing a mechanism that has a global view, hence could efficiently manage the available resources. In this paper, we propose a game theoretical-based approach to address the issue of the client’s selfishness in multi-server setup, without affecting its autonomy. Particularly, we employ the coalitional game framework to affect the clients to the best server, ultimately to maximize the overall average quality of the clients while preventing re-buffering. We validate our solution through extensive experiments and showcase the effectiveness of the proposed solution.

see all

Series: IEEE Global Communications Conference
ISSN: 2334-0983
ISSN-E: 2576-6813
ISSN-L: 2334-0983
ISBN: 978-1-7281-8298-8
ISBN Print: 978-1-7281-8299-5
Article number: 9322450
DOI: 10.1109/GLOBECOM42002.2020.9322450
Host publication: 2020 IEEE Global Communications Conference, GLOBECOM 2020
Conference: IEEE Global Communications Conference
Type of Publication: A4 Article in conference proceedings
Field of Science: 213 Electronic, automation and communications engineering, electronics
Funding: This work was partially supported by the European Union's Horizon 2020 research and innovation programme under the ACCORDION project with grant agreement No. 871793, and by the Academy of Finland's Flagship programme 6Genesis under grant agreement No. 318927. It was also supported in part by the Academy of Finland under CSN project with grant No. 311654.
Academy of Finland Grant Number: 318927
Detailed Information: 318927 (Academy of Finland Funding decision)
Copyright information: © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.