Prosocial skills development in children and social value creation during COVID‐19
|Author:||Arslan, Ahmad1; Haapanen, Lauri1; Tarba, Shlomo2|
1Oulu Business School, University of Oulu, Oulu, Finland
2Birmingham Business School, University of Birmingham, Birmingham, UK
|Online Access:||PDF Full Text (PDF, 0.4 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe202103197862
John Wiley & Sons,
|Publish Date:|| 2021-03-19
Development of prosocial skills in children in their middle childhood and the role of computer games is analyzed in our case study based on an entrepreneurial venture (School of Gaming, Oulu). This venture was launched almost at the same time as the COVID‐19 pandemic hit the globe. It has operated successfully during COVID‐19, not only in Finland but also has expanded to Indonesia in this limited time period. It created social value by offering the children a possibility to be with their friends during the lockdown as well as develop skills like empathy, sharing, and trust. The case study further revealed that affordable pricing, the use of professional gaming instructors and adaptation played an important role in organizational success during this tough time period.
|Pages:||109 - 115|
|Type of Publication:||
A1 Journal article – refereed
|Field of Science:||
512 Business and management
© 2021 The Authors. Strategic Change published by John Wiley & Sons Ltd. This is an open access article under the terms of the Creative Commons Attribution‐NonCommercial‐NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made.