University of Oulu

L. Arhippainen and P. Alavesa, "Designing Learning Games and Tools for Karelian Language - Considerations Based on Beginners' Experiences of Gameplay," 2021 28th Conference of Open Innovations Association (FRUCT), 2021, pp. 3-14, doi: 10.23919/FRUCT50888.2021.9347578

Designing learning games and tools for Karelian language : considerations based on beginners’ experiences of gameplay

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Author: Arhippainen, Leena1; Alavesa, Paula2
Organizations: 1University of Oulu, INTERACT Research Unit, Oulu, Finland
2University of Oulu, Center for Ubiquitous Computing, Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 1.4 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2021051129506
Language: English
Published: FRUCT, 2021
Publish Date: 2021-05-11
Description:

Abstract

According to our knowledge, there are only few existing mobile games for learning Viena Karelian dialect and culture. Karelian is classified as a minority and endangered language. Different actions for revitalizing the Karelian language and culture have been made during the several past years in Finland and Russia. However, more effort is needed, especially to developed digital and easily accessible ways to learn and teach Karelian. This paper presents simple games developed for beginners to learn Viena Karelian. We also present findings from a small-scale user study. In addition, we propose a concept idea of the tool for teachers to create simple learning exercises.

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Series: Proceedings of Conference of Open Innovations Association FRUCT
ISSN: 2305-7254
ISSN-E: 2343-0737
ISSN-L: 2305-7254
ISBN: 978-9-5269-2444-1
ISBN Print: 978-1-7281-9107-2
Article number: 9347578
DOI: 10.23919/FRUCT50888.2021.9347578
OADOI: https://oadoi.org/10.23919/FRUCT50888.2021.9347578
Host publication: 28th Conference of Open Innovations Association FRUCT, FRUCT 2021
Host publication editor: Balandin, S.
Deart, V.
Tyutina, T.
Conference: Conference of Open Innovations Association
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Funding: We thank the trainers from Buutti Education and the student from Educational consortium OSAO for developing the games. The second author has received funding from Business Finland funded project Reboot Finland IoT Factory 33/31/2018, supported by Academy of Finland 6Genesis Flagship (318927). We want to thank participants for the valuable feedback.
Academy of Finland Grant Number: 318927
Detailed Information: 318927 (Academy of Finland Funding decision)
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