Behnaz Norouzi, Marianne Kinnula, and Netta Iivari. 2021. Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 481, 1–16. DOI:https://doi.org/10.1145/3411764.3445139
Making sense of 3D modelling and 3D printing activities of young people : a nexus analytic inquiry
|Author:||Norouzi, Behnaz1; Kinnula, Marianne1; Iivari, Netta1|
1INTERACT Research Unit, University of Oulu, Finland
|Online Access:||PDF Full Text (PDF, 2 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe2021051730082
Association for Computing Machinery,
|Publish Date:|| 2021-05-17
Physical space and materials we work with, as well as people we interact with affect the design and making processes. These aspects in relation to 3D designing in alignment with 3D printing need considerable exploration within Child-Computer interaction (CCI) research community. We conducted our case study by collecting 9-full-day-observation and interview data and examining 3D modeling and 3D printing activities, as work duties of 15—17-years-old summer trainees organized at the university. We identified, inspired by nexus analysis, different discourses circulating around these activities of novice young people and how the discourses are intermingled with the space, the materials, and the task at hand in complex ways, constructing and shaping the experience of the young participants. In our research and design implications, by signifying the impact of the people, challenges, tasks, spaces and tools, we provide recommendations for maintaining children’s engagement in digital fabrication, significantly 3D designing and 3D printing, activities.
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
ACM SIGCHI Annual Conference on Human Factors in Computing Systems
|Type of Publication:||
A4 Article in conference proceedings
|Field of Science:||
113 Computer and information sciences
This research is connected to the GenZ project, a strategic profling project in human sciences at the University of Oulu. The project is supported by the Academy of Finland (grant agreement No. 318930) and the University of Oulu. This research was additionally funded the European Union’s Horizon 2020 Research and Innovation pro-gramme (grant agreement No. 787476, COMnPLAY SCIENCE) and the Academy of Finland (grant agreement No. 324685, Make-A-Diference).
|EU Grant Number:||
(787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century
|Academy of Finland Grant Number:||
318930 (Academy of Finland Funding decision)
324685 (Academy of Finland Funding decision)
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