University of Oulu

Marianne Kinnula, Netta Iivari, Manifesto for children’s genuine participation in digital technology design and making, International Journal of Child-Computer Interaction, Volume 28, 2021, 100244, ISSN 2212-8689, https://doi.org/10.1016/j.ijcci.2020.100244

Manifesto for children’s genuine participation in digital technology design and making

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Author: Kinnula, Marianne1; Iivari, Netta1
Organizations: 1University of Oulu, Interact Research Unit, 90100 Oulu, Finland
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.7 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2021053132260
Language: English
Published: Elsevier, 2021
Publish Date: 2021-05-31
Description:

Abstract

We articulate in this paper what participation at its best entails in the context of digital technology design with children, forming a theoretical framework for genuine participation of children in digital technology design and making. We integrate in the framework a set of conditions for the meaningful and effective participation of children and the nexus analytic concepts of historical body, interaction order and discourses in place, and complement that with the lenses of empowerment, values and value. In addition to these theoretical lenses, we rely on the insights gained during our empirical work with children for more than a decade. We contribute to research on Child Computer Interaction (CCI) by explaining what ‘participation at its best’ entails in practice and how it can be studied in research. Thus, CCI researchers and practitioners advocating participation, empowerment and inclusion of children can benefit from this framework when planning, analysing and evaluating their projects with children.

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Series: International journal of child-computer interaction
ISSN: 2212-8689
ISSN-E: 2212-8697
ISSN-L: 2212-8689
Volume: 28
Article number: 100244
DOI: 10.1016/j.ijcci.2020.100244
OADOI: https://oadoi.org/10.1016/j.ijcci.2020.100244
Type of Publication: A1 Journal article – refereed
Field of Science: 113 Computer and information sciences
516 Educational sciences
Subjects:
Funding: This research is connected to the GenZ project, a strategic profiling project in human sciences at the University of Oulu. The project is supported by the Academy of Finland (grant agreement No. 318930) and the University of Oulu, Finland. This research was additionally funded by The Finnish Cultural Foundation’s North Ostrobothnia Regional Fund (grant agreement No. 60172251, DeMaKids), the European Union’s Horizon 2020 Research and Innovation programme (grant agreement No. 787476, COMnPLAY SCIENCE) and the Academy of Finland (grant agreement No. 324685, Make-A-Difference).
EU Grant Number: (787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century
Academy of Finland Grant Number: 318930
324685
Detailed Information: 318930 (Academy of Finland Funding decision)
324685 (Academy of Finland Funding decision)
Copyright information: © 2020 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
  https://creativecommons.org/licenses/by/4.0/