University of Oulu

Kinnula, M., Sánchez Milara, I., Norouzi, B., Sharma, S., & Iivari, N. (2021). The show must go on! Strategies for making and makerspaces during pandemic. International Journal of Child-Computer Interaction, 29, 100303. https://doi.org/10.1016/j.ijcci.2021.100303

The show must go on! : Strategies for making and makerspaces during pandemic

Saved in:
Author: Kinnula, Marianne1; Sánchez Milara, Iván2,3; Norouzi, Behnaz1,3;
Organizations: 1INTERACT Research Unit, University of Oulu, Finland
2Center for Ubiquitous Computing, University of Oulu, Finland
3Fab Lab Oulu, University of Oulu, Finland
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.4 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2021060232730
Language: English
Published: Elsevier, 2021
Publish Date: 2021-06-02
Description:

Abstract

The COVID-19 pandemic is challenging for Fab Labs and makerspaces where the use of digital fabrication machines and working with physical materials in collaboration with others are at the heart of the activities. We have been actively promoting children’s technology education both by training local teachers and by working with children themselves. The restrictions have resulted in limiting the number of participants or moving to online working, or even closing the workspaces and cancelling the events. To continue our work, we needed to explore new solutions for the situation. We have provided online training for teachers, experimented with working in family groups and fully online, while access to the digital fabrication machines and children’s engagement in online activities were the largest challenges we encountered. We report in this paper our experiences with different solutions as well as challenges we have faced, both as regards technology education of children and collecting research data related to that.

see all

Series: International journal of child-computer interaction
ISSN: 2212-8689
ISSN-E: 2212-8697
ISSN-L: 2212-8689
Volume: 29
Article number: 100303
DOI: 10.1016/j.ijcci.2021.100303
OADOI: https://oadoi.org/10.1016/j.ijcci.2021.100303
Type of Publication: A1 Journal article – refereed
Field of Science: 113 Computer and information sciences
Subjects:
Funding: This research is connected to the GenZ project, a strategic profiling project in human sciences at the University of Oulu. The project is supported by the Academy of Finland (grant agreements No. 318930, Profi4 and No. 324685, Make-A-Difference) and the University of Oulu. This research was additionally funded by the European Union’s Horizon 2020 Research and Innovation programme (grant agreement No. 787476, COMnPLAY SCIENCE).
EU Grant Number: (787476) CoM_n_Play-Science - Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century
Academy of Finland Grant Number: 318930
324685
Detailed Information: 318930 (Academy of Finland Funding decision)
324685 (Academy of Finland Funding decision)
Copyright information: © 2021 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
  https://creativecommons.org/licenses/by/4.0/