A foundation for the study of behavior change support systems
1University of Oulu, Dept. Information Processing Science Rakentajantie 3, 90570 Oulu, Finland
|Online Access:||PDF Full Text (PDF, 0.1 MB)|
|Persistent link:|| http://urn.fi/urn:nbn:fi-fe2021061436770
|Publish Date:|| 2021-06-14
The emerging ambient persuasive technology looks very promising for many areas of personal and ubiquitous computing. Persuasive applications aim at changing human attitudes or behavior through the power of software designs. This theory-creating article suggests the concept of a behavior change support system (BCSS), whether web-based, mobile, ubiquitous, or more traditional information system to be treated as the core of research into persuasion, influence, nudge, and coercion. This article provides a foundation for studying BCSSs, in which the key constructs are the O/C matrix and the PSD model. It will (1) introduce the archetypes of behavior change via BCSSs, (2) describe the design process for building persuasive BCSSs, and (3) exemplify research into BCSSs through the domain of health interventions. Recognizing the themes put forward in this article will help leverage the full potential of computing for producing behavioral changes.
Personal and ubiquitous computing
|Pages:||1223-´ - 1235|
|Type of Publication:||
A1 Journal article – refereed
|Field of Science:||
113 Computer and information sciences
I wish to thank Academy of Finland and the Finnish Funding Agency for Technology and Innovation for financially supporting this research, as well as all of my doctoral students for their help in my research endeavors over this topic.
© Springer-Verlag London Limited 2012. This is a post-peer-review, pre-copyedit version of an article published in Personal and Ubiquitous Computing. The final authenticated version is available online at: https://doi.org/10.1007/s00779-012-0591-5.