Approaching collaborative flow in collaborative gaming, a survey study |
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Author: | Ohrankämmen, Jaakko1; Alavesa, Paula1; Arhippainen, Leena1 |
Organizations: |
1University of Oulu, Oulu, Finland |
Format: | article |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.2 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe202201249986 |
Language: | English |
Published: |
FRUCT,
2021
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Publish Date: | 2022-01-24 |
Description: |
AbstractFlow is an aspect of player experience that has been often targeted in game studies. Still, similar to presence it can be ambiguous and difficult to quantify. In this study, we approach the concept of flow in cooperative gaming and frame the target of this study as ”collaborative flow”. Team-play and Flow relevant aspects of player experience, Flow, Co-presence, Sensory Immersion, Imaginative Immersion, Behavioral involvement, Social Presence, and Engagement, were mapped in an online survey with 75 participants. We noticed small significant differences between semi-professional gamers and hobbyists in some flow related aspects of player experience. In addition, weekly gaming time influenced the results. In this study we used existing validated questionnaires and can only state that better metrics and definitions for this aspect of player experience are needed for future research. see all
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Series: |
Proceedings of Conference of Open Innovations Association FRUCT |
ISSN: | 2305-7254 |
ISSN-E: | 2343-0737 |
ISSN-L: | 2305-7254 |
Volume: | 30 |
Pages: | 148 - 154 |
Host publication: |
2021 30th Conference of Open Innovations Association FRUCT, 2021 Oulu Finland, 27-29 October 2021 |
Host publication editor: |
Balandin, Sergey Röning, Juha Shatalova, Tatiana |
Conference: |
Conference of Open Innovations Association FRUCT |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
222 Other engineering and technologies |
Subjects: | |
Funding: |
The second author has, during this research, received funding from Business Finland funded project Reboot Finland IoT Factory 33/31/2018, supported by Academy of Finland 6Genesis Flagship (318927). |
Academy of Finland Grant Number: |
318927 |
Detailed Information: |
318927 (Academy of Finland Funding decision) |
Copyright information: |
© 2021 Open Innovations Association FRUCT, 2021. License CC BY-ND. |
https://creativecommons.org/licenses/by-nd/4.0/ |