University of Oulu

L. Arhippainen and P. Alavesa, "Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games," 2021 IEEE Conference on Games (CoG), 2021, pp. 1-8, doi: 10.1109/CoG52621.2021.9619148

Karelian language and culture : a qualitative user study of mobile and web games

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Author: Arhippainen, Leena1; Alavesa, Paula2
Organizations: 1INTERACT Research Unit, University of Oulu, Finland
2Center for Ubiquitous Computing, University of Oulu, Finland
Format: article
Version: accepted version
Access: open
Online Access: PDF Full Text (PDF, 1.3 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2022012610327
Language: English
Published: Institute of Electrical and Electronics Engineers, 2021
Publish Date: 2022-01-26
Description:

Abstract

Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conducted for a selection of freely available Karelian language and culture related games. By sharing our findings, we want to raise discussion about how gamification and serious games can help in revitalizing minority languages such as Karelian language. It is important to find out different ways for co-creation and cooperation in minority language also from the perspective of game development. For this study we recruited five participants, whose age varied between 4 to 72. The reception of games depended on the previous experiences of Karelian language and personal history. We noticed that the expectations for learning games vary with different aged participants.

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Series: IEEE Conference on Games
ISSN: 2325-4270
ISSN-E: 2325-4289
ISSN-L: 2325-4270
ISBN: 978-1-6654-3886-5
ISBN Print: 978-1-6654-4608-2
Pages: 1 - 8
DOI: 10.1109/CoG52621.2021.9619148
OADOI: https://oadoi.org/10.1109/CoG52621.2021.9619148
Host publication: 3rd IEEE Conference on Games, 17-20 Aug 2021, Copenhagen, Denmark
Conference: IEEE Conference on Games
Type of Publication: A4 Article in conference proceedings
Field of Science: 113 Computer and information sciences
Subjects:
Funding: The second author has received funding from Business Finland funded project Reboot Finland IoT Factory 33/31/2018, supported by Academy of Finland 6Genesis Flagship (318927).
Academy of Finland Grant Number: 318927
Detailed Information: 318927 (Academy of Finland Funding decision)
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