Karelian language and culture : a qualitative user study of mobile and web games |
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Author: | Arhippainen, Leena1; Alavesa, Paula2 |
Organizations: |
1INTERACT Research Unit, University of Oulu, Finland 2Center for Ubiquitous Computing, University of Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 1.3 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2022012610327 |
Language: | English |
Published: |
Institute of Electrical and Electronics Engineers,
2021
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Publish Date: | 2022-01-26 |
Description: |
AbstractRevitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conducted for a selection of freely available Karelian language and culture related games. By sharing our findings, we want to raise discussion about how gamification and serious games can help in revitalizing minority languages such as Karelian language. It is important to find out different ways for co-creation and cooperation in minority language also from the perspective of game development. For this study we recruited five participants, whose age varied between 4 to 72. The reception of games depended on the previous experiences of Karelian language and personal history. We noticed that the expectations for learning games vary with different aged participants. see all
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Series: |
IEEE Conference on Games |
ISSN: | 2325-4270 |
ISSN-E: | 2325-4289 |
ISSN-L: | 2325-4270 |
ISBN: | 978-1-6654-3886-5 |
ISBN Print: | 978-1-6654-4608-2 |
Pages: | 1 - 8 |
DOI: | 10.1109/CoG52621.2021.9619148 |
OADOI: | https://oadoi.org/10.1109/CoG52621.2021.9619148 |
Host publication: |
3rd IEEE Conference on Games, 17-20 Aug 2021, Copenhagen, Denmark |
Conference: |
IEEE Conference on Games |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Funding: |
The second author has received funding from Business Finland funded project Reboot Finland IoT Factory 33/31/2018, supported by Academy of Finland 6Genesis Flagship (318927). |
Academy of Finland Grant Number: |
318927 |
Detailed Information: |
318927 (Academy of Finland Funding decision) |
Copyright information: |
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