University of Oulu

Zhengya Gong, Lik-Hang Lee, Sohail Ahmed Soomro, Vijayakumar Nanjappan & Georgi V. Georgiev (2022) A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook, Digital Creativity, 33:2, 96-127, DOI: 10.1080/14626268.2022.2064879

A systematic review of virtual brainstorming from the perspective of creativity : affordances, framework, and outlook

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Author: Gong, Zhengya1; Lee, Lik-Hang2; Soomro, Sohail Ahmed1,3;
Organizations: 1Center for Ubiquitous Computing, University of Oulu, Oulu, Finland
2Korea Advanced Institute of Science and Technology, Daejeon, South Korea
3Electrical Engineering Department, Sukkur IBA University, Sukkur, Pakistan
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 6 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe2022061747317
Language: English
Published: Informa, 2022
Publish Date: 2022-06-17
Description:

Abstract

This study explores virtual reality (VR) as an emerging tool integrated into brainstorming activities to enhance creativity, and systematically reviews existing studies to provide an advanced literature review on this subject. Moreover, we propose a framework for enhancing creativity in virtual brainstorming (VB) based on the 4Ps (person, process, product, and press) of creativity, which provides guidance on leveraging VB to enhance creativity. Furthermore, eight affordances of VB are identified to enhance creativity: anonymity, appraisal, avatars, immersion, multiple communication, recording, simulated objects, and tracing. The potential perspectives of VB to enhance creativity based on this study’s framework are also explored, which deserves further investigation.

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Series: Digital creativity
ISSN: 1462-6268
ISSN-E: 1744-3806
ISSN-L: 1462-6268
Volume: 33
Issue: 2
Pages: 96 - 127
DOI: 10.1080/14626268.2022.2064879
OADOI: https://oadoi.org/10.1080/14626268.2022.2064879
Type of Publication: A2 Review article in a scientific journal
Field of Science: 113 Computer and information sciences
222 Other engineering and technologies
520 Other social sciences
6132 Visual arts and design
616 Other humanities
Subjects:
Funding: This work was supported by Academy of Finland: [Grant Number 346208]; China Scholarship Council: [Grant Number 202107960006]; Opetushallitus (Finnish National Agency for Education): [Grant Number TM-20-11342]; European Union's Horizon 2020 research and innovation programme: [Grant Number H2020 -856998].
EU Grant Number: (856998) PRIME-VR2 - PERSONALISED RECOVERY THROUGH A MULTI-USER ENVIRONMENT: VIRTUAL REALITY FOR REHABILITATION
Academy of Finland Grant Number: 346208
Detailed Information: 346208 (Academy of Finland Funding decision)
Copyright information: © 2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
  https://creativecommons.org/licenses/by/4.0/