Prototyping a gamified system to persuade school-age children in developing countries : using Kahoot in online environments |
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Author: | Alam, Mehnaz1; Md Sanaul, Haque2; Tripathi, Ashok2; |
Organizations: |
1Department of Development Studies, Bangladesh University of Professionals, Bangladesh 2Department of Software Engineering, LUT University, Finland 3INTERACT Research Group, Faculty of ITEE, University of Oulu, Finland |
Format: | article |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.6 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2022062047858 |
Language: | English |
Published: |
RWTH Aachen University,
2022
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Publish Date: | 2022-06-20 |
Description: |
AbstractSocio-economically disadvantaged school-age children in developing countries, e.g., primary school students, often feel isolated and lack the opportunity to use modern technology for their educational growth. This may negatively impact their schooling through low grades and, in the worst-case, even dropping out of their classes. Gamification is the use of game design elements in non-gaming contexts. It is envisaged that using a gamified learning system can significantly impact different learners. Our aim is to conduct a case study with a Kahoot-based gamified learning system. The design of the system followed a design thinking iterative process. The test result informs us that those participants using a Kahoot-based online platform for solving primary level math quizzes and puzzles preferred the reward-based tasks in the gamified system. Our future effort is to utilize Cognitive Social Learning Theory (CSLT) that supports design instruction and the gamification of learning to deploy and implement our Kahoot-based gamified application, followed by an experimental design which will be carried out with students to measure behavioural change and learning. see all
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Series: |
CEUR workshop proceedings |
ISSN: | 1613-0073 |
ISSN-E: | 1613-0073 |
ISSN-L: | 1613-0073 |
Volume: | 3153 |
Pages: | 1 - 9 |
Host publication: |
Adjunct Proceedings of the 17th International Conference on Persuasive Technology 2022 : The 1st International Workshop on Digital Nudging and Digital Persuasion (DNDP 2022) |
Host publication editor: |
Qyibo, Kiemute Thani, Dena AI Burri Gram-Hansen, Sandra Orji, Rita Win, Khin Than |
Conference: |
International Conference on Persuasive Technology |
Type of Publication: |
A4 Article in conference proceedings |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Copyright information: |
© 2022 for this paper by its authors. Use permitted under Creative Commons
License Attribution 4.0 International (CC BY 4.0). |
https://creativecommons.org/licenses/by/4.0/ |