Effectiveness of game-based solutions in patients with total hip and knee arthroplasty : a systematic review of randomized controlled trials
Jansson, Miia M.; Koivisto, Jonna (2022-12-28)
Miia M. Jansson and Jonna Koivisto.Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials.Games for Health Journal. Feb 2023. 25-33. http://doi.org/10.1089/g4h.2022.0101
© 2023, Mary Ann Liebert, Inc., publishers. This is the accepted version of the following article: Miia M. Jansson and Jonna Koivisto. Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials. Games for Health Journal. http://doi.org/10.1089/g4h.2022.0101, which has now been formally published in final form at Games for Health Journal at http://doi.org/10.1089/g4h.2022.0101. This original submission version of the article may be used for non-commercial purposes in accordance with the Mary Ann Liebert, Inc., publishers’ self-archiving terms and conditions.
https://rightsstatements.org/vocab/InC/1.0/
https://urn.fi/URN:NBN:fi-fe202301203951
Tiivistelmä
Abstract
The aim of this systematic review of randomized controlled trials (RCTs) was to evaluate the effectiveness of game-based solutions in patients with total knee arthroplasty or total hip arthroplasty. The systematic review was performed in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines. Studies published prior May 2022 were identified from MEDLINE Ovid, Scopus, EBSCO Databases, Web of Science, and PubMed. The Joanna Briggs Institute Critical Appraisal Checklist for RCTs was used to evaluate the quality of the relevant studies published. A narrative synthesis was used to report the results while effect sizes were estimated for different outcomes. A total of 350 records were identified, and 5 RCTs were selected. Most of the game-based solutions were exergames to support rehabilitation. The findings indicate that game-based solutions have potential to induce positive impact on functional and cognitive performance; however, due to the low number of studies and moderate/weak quality of existing research, the area still lacks assertive evidence. Future research should pay attention to the methodological aspects to provide reliable information on the use of game-based solutions in the given context.
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