University of Oulu

Paajala, I., Nyyssölä, J., Mattila, J., & Karppinen, P. (2022). Users’ perceptions of key blockchain features in games. Future Internet, 14(11), 321. Paajala, I., Nyyssölä, J., Mattila, J., & Karppinen, P. (2022). Users’ perceptions of key blockchain features in games. Future Internet, 14(11), 321. https://doi.org/10.3390/fi14110321

Users’ perceptions of key blockchain features in games

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Author: Paajala, Iikka1; Nyyssölä, Jesse1; Mattila, Juho1,2;
Organizations: 1Faculty of Information Technology and Electrical Engineering, University of Oulu, Pentti Kaiteran katu 1, 90570 Oulu, Finland
2Ikune Labs, Loukkutie 11 A1, 90540 Oulu, Finland
Format: article
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.6 MB)
Persistent link: http://urn.fi/urn:nbn:fi-fe202301255695
Language: English
Published: Multidisciplinary Digital Publishing Institute, 2022
Publish Date: 2023-01-25
Description:

Abstract

The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile game utilizing blockchain asset tokens and smart contracts. It was developed for research purposes and used to demonstrate blockchain-based games using semi-structured interviews. This study follows the exploratory research paradigm, which aims to map research of little-known areas. This study focuses on how participants perceived blockchain attributes such as trust, transparency, and user-generated content and how this affected engagement and their willingness to play the game again. Based on our evaluation, generating blockchain assets positively impacted player retention. According to the results, providing genuine asset ownership through the blockchain contributes to environmental engagement and self-engagement, as well as player retention. Another positive blockchain feature discovered from the interview data is user-generated content implementation into games.

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Series: Future internet
ISSN: 1999-5903
ISSN-E: 1999-5903
ISSN-L: 1999-5903
Volume: 14
Article number: 321
DOI: 10.3390/fi14110321
OADOI: https://oadoi.org/10.3390/fi14110321
Type of Publication: A1 Journal article – refereed
Field of Science: 113 Computer and information sciences
Subjects:
Copyright information: © 2022 by the authors. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
  https://creativecommons.org/licenses/by/4.0/