Users’ perceptions of key blockchain features in games |
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Author: | Paajala, Iikka1; Nyyssölä, Jesse1; Mattila, Juho1,2; |
Organizations: |
1Faculty of Information Technology and Electrical Engineering, University of Oulu, Pentti Kaiteran katu 1, 90570 Oulu, Finland 2Ikune Labs, Loukkutie 11 A1, 90540 Oulu, Finland |
Format: | article |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 0.6 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe202301255695 |
Language: | English |
Published: |
Multidisciplinary Digital Publishing Institute,
2022
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Publish Date: | 2023-01-25 |
Description: |
AbstractThe blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile game utilizing blockchain asset tokens and smart contracts. It was developed for research purposes and used to demonstrate blockchain-based games using semi-structured interviews. This study follows the exploratory research paradigm, which aims to map research of little-known areas. This study focuses on how participants perceived blockchain attributes such as trust, transparency, and user-generated content and how this affected engagement and their willingness to play the game again. Based on our evaluation, generating blockchain assets positively impacted player retention. According to the results, providing genuine asset ownership through the blockchain contributes to environmental engagement and self-engagement, as well as player retention. Another positive blockchain feature discovered from the interview data is user-generated content implementation into games. see all
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Series: |
Future internet |
ISSN: | 1999-5903 |
ISSN-E: | 1999-5903 |
ISSN-L: | 1999-5903 |
Volume: | 14 |
Article number: | 321 |
DOI: | 10.3390/fi14110321 |
OADOI: | https://oadoi.org/10.3390/fi14110321 |
Type of Publication: |
A1 Journal article – refereed |
Field of Science: |
113 Computer and information sciences |
Subjects: | |
Copyright information: |
© 2022 by the authors. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
https://creativecommons.org/licenses/by/4.0/ |