Effects of collaborative digital gameplay on students’ three dimensions of engagement in mathematics |
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Author: | Sun, Liping1; Ruokamo, Heli1; Kangas, Marjaana1; |
Organizations: |
1University of Lapland, Finland 2University of Oulu, Finland |
Format: | article |
Version: | accepted version |
Access: | open |
Online Access: | PDF Full Text (PDF, 1 MB) |
Persistent link: | http://urn.fi/urn:nbn:fi-fe2023041436683 |
Language: | English |
Published: |
IGI Global,
2022
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Publish Date: | 2023-04-14 |
Description: |
AbstractThis study attempts to provide an in-depth understanding of the influence of collaborative digital gameplay on students’ behavioural, emotional and cognitive engagement in mathematics. This mixed-method study used pre- (N = 45) and post-test (N = 43) engagement surveys and photo-elicitation interviews (N = 6) to investigate how a six-day experiment involving collaborative digital gameplay on Wuzzit Trouble affects students’ engagement in mathematics. The quantitative results showed collaborative digital gameplay did not elicit a significant increase in students’ engagement in mathematics from pre-test to post-test. Moreover, the qualitative results of analyzing the measurement of three-dimensional engagement showed four factors — learning achievement, teacher support, peer collaboration and task characteristics — were associated with students’ engagement in a collaborative digital gameplay classroom. The findings suggest the classroom context plays an important role in three-dimensional engagement, which efficiently improve students’ conceptual understanding and arithmetic skills. see all
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Series: |
International journal of game-based learning |
ISSN: | 2155-6849 |
ISSN-E: | 2155-6857 |
ISSN-L: | 2155-6849 |
Volume: | 12 |
Issue: | 1 |
Pages: | 1 - 16 |
DOI: | 10.4018/ijgbl.294012 |
OADOI: | https://oadoi.org/10.4018/ijgbl.294012 |
Type of Publication: |
A1 Journal article – refereed |
Field of Science: |
516 Educational sciences |
Subjects: | |
Copyright information: |
© 2022 IGI Global. |