Cheat prevention & detection in online games
1University of Oulu, Faculty of Information Technology and Electrical Engineering, Information Processing Science
|Online Access:||PDF Full Text (PDF, 1.4 MB)|
|Persistent link:|| http://urn.fi/URN:NBN:fi:oulu-201805091692
|Publish Date:|| 2018-05-11
|Thesis type:||Bachelor's thesis
The purpose of this thesis is to describe ways in which bots (also known as robots) work in video games and other ways in which these bots can be differentiated from normal human players. Research question: Is it possible to deal with bot users in such a way that the game developers didn’t have to stray away from their core skill sets? The most important finding of this thesis was the fact that by analysing user inputs with a neural network one could differentiate between a bot and a human with a good degree of certainty.
© Riku Mäkynen, 2018. This publication is copyrighted. You may download, display and print it for your own personal use. Commercial use is prohibited.