University of Oulu

The use of Minecraft to foster creativity, collaboration and motivation through game-based learning and gamification

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Author: Cueva Carrión, Henry1
Organizations: 1University of Oulu, Faculty of Education, Educational Sciences
Format: ebook
Version: published version
Access: open
Online Access: PDF Full Text (PDF, )
Persistent link: http://urn.fi/URN:NBN:fi:oulu-201811103019
Language: English
Published: Oulu : H. Cueva Carrión, 2018
Publish Date: 2018-11-12
Thesis type: Master's thesis
Tutor: Laru, Jari
Reviewer: Laru, Jari
Vuopala, Essi
Description:
The eruption of ICTs in our society posed the question of how to integrate technology into education. According to Waks (1987) in Science, Technology and Society Education, we need to find a way to integrate educational approaches that embrace and intertwine education and technology. Then, through the use of pedagogical approaches such as Game-based Learning and gamification, Minecraft presents itself as the perfect tool to develop computational thinking, foster creativity, nurture collaboration and increase motivation. The aim of my research is to demonstrate how motivation and collaboration can be fostered through the use of Minecraft in one activity called “Being an architect on Minecraft”. In order to do that, I use a quasi-experimental research. The participants were 18 in total, divided in 2 groups one experimental and one control. In the experimental group I use the implementation of Game-based Learning and gamification and in the other group, I use the traditional way of teaching. The results clearly stablish a positive effect in collaboration and a high level of motivation during the entire process. However, there are some aspects of the research we could improve for future investigations.
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Copyright information: © Henry Cueva Carrión, 2018. This publication is copyrighted. You may download, display and print it for your own personal use. Commercial use is prohibited.